Geoffrey Halsey, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has shaved his head bald. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Geoffrey is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: His mother raised him in a mountain cabin. He went to a religious school and was inspired by the priests there in charitable deeds. He bought a trident and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions
Ideals: Extrovert, Justice. Flaws: Insane. Bonds: Rich, Nature, Religious. Occupation: Mercenary
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 23 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 10 (+0) | 8 (-1) | 18 (+4) | 17 (+3) |
Senses Passive Perception 14
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +6
Possessions: 300 gp. Freshwater pearl (16 gp).
Gilbert Rayden, Male Human [Permalink]
Personal [hide]
Description: A 6'1" eastern man, he wears many layers of old clothing at all times. His golden hair and beard is wavy and long. His thin eyebrows rest above his beady hazel eyes.
Personality: Aggressive, abrasive, and angry, Gilbert embodies much of what other species detest in the Humans. Gilbert is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He served in the navy to pay for his family's outstanding loans. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was granted martial powers by his dying brother.
Motivation: Marry his brother to traveling adventurers; and to unite with his brother
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor, Family, Military. Occupation: Cartwright
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 17 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 8 (-1) | 16 (+3) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Draconic, Terran, Orc
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
Possessions: 100 gp. White pearl (160 gp). Aquamarine (700 gp). 1 Minor magic item. 1 Minor magic item.
Geoffrey Alston, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His head has been shaved. His eyes are blue and he is always smoking a pipe.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: When he was but 3 years old his parents immigrated from the south. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now spends his time doing works of charity.
Motivation: He has money and likes to spend it; and he is greedy
Ideals: Passionate, Philantrophist. Flaws: Ugly. Bonds: Rich, Immigrant. Occupation: Sailor
Voice: Gruff and masculine
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 16 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 10 (+0) | 15 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Goblin, Orc
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
Possessions: Brass mug with jade inlays (600 gp). Sapphire pendant on gold chain (1400 gp). Ceremonial electrum dagger with a star ruby in the pommel (700 gp). 1 Minor magic item. 1 Minor magic item.
Everard Cornish, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears tattered old clothes. His red hair is slicked back into a classic pompadour. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: He has a massive crush on the younger sibling of the Painter who has hired him part-time. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was raised in a white middle class family as the only child. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants a kiss.
Ideals: Opinionated. Flaws: Ugly, Mundane. Bonds: Has a crush. Occupation: Painter
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 8)
Armor Class 8
Hit Points 47 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 12 (+1) | 14 (+2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Orc, Sylvan
Attacks Melee +5 / 2d10+2, Ranged +1 / 2d10-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 | 3 |
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Godfrey Mitchell, Male Human [Permalink]
Personal [hide]
Description: An older man who wears a red tunic with violet highlights, and long brown pants that bunch up around his shoes, he is not a threatening figure. He keeps his long auburn hair kept up in a rat tail. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He misses his home and complains about the freezing weather, even in summer.
History: He got into the Herbalist business at a young age. A freak accident while working with his Laborer father left him crippled. He has achieved small success as a Herbalist.
Motivation: Meet up once more with his childhood friend; and further expansion of business
Flaws: Ugly, Selfish, Disease. Bonds: Immigrant, Job, Adventurer. Occupation: Herbalist
Voice: Dutch accent
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 25 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 14 (+2) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Orc, Gnome
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 1 Half-Plate.
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