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NPC Generator

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Advanced [show]


Adelard Clapham, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears rags and sports a simple walking cane. His hair is long and golden with streaks of brown, and is pulled back with small brown clips. His beard is brown, braided, and well cared for. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is witty, but his monotone delivery comes off as unnerving A true patriot, Adelard would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Born in the south his family was never financially stable. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He was always very intelligent and has formed a secret society of philosophers.

Motivation: A strong sense of loyalty to Human people; and human compassion

Ideals: Joker. Flaws: Secretive, Racist. Bonds: Poor, Military, Adventurer. Occupation: Locksmith

Voice: Scandinavian accent

Attributes [hide]

Adelard Clapham, Male Human Druid 5
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 8 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 5 (-3)14 (+2) 13 (+1)12 (+1)
Skills History +5, Intimidation +4
Senses Passive Perception 11
Languages Common, Goblin, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125321

Possessions: 800 gp.


Social Check DCs


Kody Shirley, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He dresses in collared shirts and wears a proper scarf over his head. His hair is golden and curly. His fierce brown eyes like to dwell on things.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. Energy wise he seems alert and responsive.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He feels kind of lost in life.

Ideals: Athletic, Disciplined, Professionalism. Flaws: Depressed. Bonds: Military. Occupation: Barkeep

Voice: Hard of hearing, loud

Attributes [hide]

Kody Shirley, Male Human Warrior 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 16 (+3)7 (-2) 9 (-1)15 (+2)
Skills Deception +4, Performance +4
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 1600 sp.


Social Check DCs


Dustin Dayton, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears skinny pants and wears a tan and black robe with the hood down. His silver hair is unkempt and raggedy. His fierce hazel eyes like to dwell on things.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Through the years after Dustin was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Dustin's mother didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC; and to prove his worth to the world

Flaws: Ugly, Antagonistic, Impulsive, Disease. Bonds: Poor. Occupation: Tanner

Voice: Can't modulate volume

Attributes [hide]

Dustin Dayton, Male Human Fighter 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)8 (-1) 11 (+0)10 (+0)
Skills Insight +2, Investigation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1000 sp. 3 Holy water. 2 Acid flasks.


Social Check DCs


Ernest Carlisle, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His blonde hair is thinning but still full. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He uses divination through singing.

History: Gifted from a young age, Ernest studied abroad. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ernest fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic, Gifted. Flaws: Insomniac, Antagonistic. Occupation: Sailor

Voice: Can't modulate volume

Attributes [hide]

Ernest Carlisle, Male Human Commoner 5
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 14 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)16 (+3) 10 (+0)15 (+2)
Skills Persuasion +5, Religion +6
Senses Passive Perception 10
Languages Common, Halfling, Draconic, Celestial
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: Embroidered silk and velvet mantle with numerous moonstones (1600 gp). Embroidered silk and velvet mantle with numerous moonstones (1600 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (50 gp). Sapphire pendant on gold chain (1600 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Frederick Washington, Male Human [Permalink]

Personal [hide]

Description: This man wears white leather gloves, a white jacket, and tight pants, and sports empty pouches on his belt. His auburn hair is greasy and uncared for. His eyes are a pleasant green.

Personality: He is calm most of the time but flees social interaction. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.

History: He got into the Animal Trainer business at a young age. He was an apprentice working in his mother's forge. He became a Animal Trainer soon after.

Motivation: An old rival family wants him found; and he'd like to take his coworkers down a peg

Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Family, Job. Occupation: Animal Trainer

Voice: Sighs a lot, exhausted

Attributes [hide]

Frederick Washington, Male Human Expert 7
Medium (6'1") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 28 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)14 (+2) 16 (+3)9 (-1)
Skills Deception +2, History +5
Senses Passive Perception 13
Languages Common, Gnome, Elven
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 700 gp. Black star sapphire (500 gp). Violet garnet (1500 gp). Black opal (500 gp).


Social Check DCs

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