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Advanced [show]


Adelard Kent, Male Human [Permalink]

Personal [hide]

Description: This man is generally well dressed albeit a few years behind the times. He has a penchant for wearing a ring with an oversized ruby on his left hand. His blonde hair is still thick. His eyes are violet.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born in the north. Adelard was born on a far northern island where he grew up under the tutelage of his mother, an expert Stableman. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He uses money and sex appeal to get what he needs; and he has money and likes to spend it

Ideals: Gifted. Flaws: Impulsive. Bonds: Attractive, Rich, Immigrant. Occupation: Stableman

Voice: Excited and jittery

Attributes [hide]

Adelard Kent, Male Human Warrior 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 13 (+1)15 (+2) 13 (+1)11 (+0)
Skills Deception +2, Intimidation +2
Senses Passive Perception 11
Languages Common, Celestial, Elven
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 4000 sp. Jet (60 gp). Tourmaline (60 gp). Chrysoberyl (60 gp).


Social Check DCs


Hunter Gentry, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears baggy red pantaloons and a pastel scarf. Beneath his clothing is a huge mess of scar tissue. His black hair is cut short. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: Eccentric and domineering, Hunter will drive conversation. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was raised in a forest tribe. In his 16th year, his parents were killed by a goblins raid, leaving Hunter alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: A deep hatred of goblins; and money/treasure

Ideals: Extrovert. Bonds: Slave, Rich, Nature, Enemies. Occupation: Apothecary

Voice: Sore throat, cough

Attributes [hide]

Hunter Gentry, Male Human Rogue 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 33 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 16 (+3)13 (+1) 8 (-1)10 (+0)
Skills Athletics +1, Perception +1
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 34000 sp.


Social Check DCs


Roger Adley, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. He carries with him a set of lances on his belt, each one with a aquamarine on the hilt. His auburn hair is cut short with large spiked bangs in the front. He wears crescent spectacles with a black brim.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He does not believe in violence as a means to an end. He is a dedicated Layabout but believes his peers are too gung-ho.

History: Roger was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. He found a children's book about a Human Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To reunite with his old friends.

Ideals: Fighting, Pacifist. Bonds: Attractive, Poor, Adventurer. Occupation: Layabout

Voice: Hollow voice

Attributes [hide]

Roger Adley, Male Human Commoner 5
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 12 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 10 (+0)14 (+2) 11 (+0)10 (+0)
Skills Acrobatics +1, Survival +3
Senses Passive Perception 10
Languages Common, Terran, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +3

Possessions: 10 pp. Black pearl (600 gp). Emerald (700 gp). Red garnet (140 gp).


Social Check DCs


Arnold Gracey, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, and a wedding ring on his right hand. His auburn hair is smooth and relatively long. He has gleaming, smiling gray eyes.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Born to a pair of adventurers, Arnold grew up listening to his father's many stories. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Some 10 years later his spouse died after the birth of his daughter. Heartbroken, Arnold never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: He's looking for his big break; and wants to work out more often

Ideals: Athletic, Fighting, Entrepeneur. Bonds: In love, Nature, Adventurer. Occupation: Miller

Voice: Middle-eastern accent

Attributes [hide]

Arnold Gracey, Male Human Expert 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 11 (+0)17 (+3) 14 (+2)13 (+1)
Skills Athletics +1, Persuasion +3
Senses Passive Perception 12
Languages Common, Abyssal, Halfling, Auran
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +3

Possessions: 1900 sp.


Social Check DCs


Dustin Atterton, Male Human [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He carries a battered greataxe and tarnished trident as well. He has a long brown beard with little hanging trinkets. He wears a mask on his face.

Personality: He is extraordinarily eccentric. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born in the north his family was never financially stable. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to meet his childhood hero; and he's looking for his big break

Ideals: Fighting. Flaws: Insane, Secretive. Bonds: Poor, Adventurer. Occupation: Barber

Voice: Smoker's lung

Attributes [hide]

Dustin Atterton, Male Human Fighter 5
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 14
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 15 (+2)15 (+2) 12 (+1)9 (-1)
Skills Arcana +5, Persuasion +2
Senses Passive Perception 11
Languages Common, Gnoll, Auran
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +4

Possessions: 700 gp.


Social Check DCs

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