Aldous Moreno, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is wearing a long, tan cloak. He wears his silver hair up in a very large beehive style do. His gray unseeing eyes seem to look past you.
Personality: Aldous hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was born in a small island village. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: To be a Laborer again; and he is unsatisfied with his job
Ideals: Artistic. Flaws: Disease. Bonds: Family, Nature, Immigrant, Job. Occupation: Blacksmith
Voice: Low range voice
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 11 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 9 (-1) | 13 (+1) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Celestial, Halfling
Attacks Melee +6 / 1d8+4, Ranged +1 / 1d8-1, Grapple +4
Possessions: 30 pp. Red garnet (130 gp).
Diggory Stansfield, Male Human [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He wears a tan armored body suit, with a simple brown line shooting up and back down. His whole body is exceptionally muscular. His golden hair is cut short with large spiked bangs in the front. His green eyes have a joyful gleam in them most of the time.
Personality: He has a massive crush on the younger sibling of the Glassblower who has hired him part-time. He also has developed a complete distrust of the Fletcher profession.
History: Born in a small village he learned the ways of the warrior from his father. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He has set out to sabotage the competition.
Motivation: To be a Fletcher again; and wants to open a new tavern
Ideals: Fighting. Bonds: Immigrant, Has a crush, Job. Occupation: Glassblower
Voice: Speaks in third person
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 21 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 10 (+0) | 7 (-2) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
Possessions: 300 gp. Deep blue spinel (700 gp).
Tim England, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He does not wear sleeves and tends to eschew shirts when he can avoid it. Beneath his clothing is a huge mess of scar tissue. His silver hair is styled in orderly dreadlocks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is irascible and easily irritated. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: Born in the south to a Jeweler, Tim learned a great deal about his father's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now owns his own business.
Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job
Flaws: Antagonistic. Bonds: Slave, In love, Immigrant, Job. Occupation: Jeweler
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 29 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 7 (-2) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 90 pp.
Theobald Sherwood, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He prefers to wear flannel. He is an epitome of beauty. His white hair is cut short. His eyes are hazel and he is always smoking a pipe.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He was born into a rich family. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has dedicated himself to building a better village for his children.
Motivation: He is greedy.
Flaws: Depressed. Bonds: Attractive, Has a crush, Adventurer, Rich. Occupation: Soapmaker
Voice: Scottish accent
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 8)
Armor Class 9
Hit Points 53 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 13 (+1) | 12 (+1) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1300 gp. Silver-plated steel longsword with jet jewel in hilt (1000 gp). Brass mug with jade inlays (500 gp). Silver comb with moonstones (1000 gp). Brass mug with jade inlays (500 gp). 1 Minor magic item. 1 Minor magic item.
Ralf Brent, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears dark leathers with embroidery. His auburn hair is heavily combed to the left. He has brown eyes.
Personality: Ralf hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Ralf was born into a poor family. Growing up, he dreamt of becoming a Rogue, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Rogue in service of a powerful lord somewhere. Ralf abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Athletic, Artistic. Bonds: Adventurer, Poor, Immigrant. Occupation: Tailor
Voice: Slurs words
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 16 (+3) | 9 (-1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2
Possessions: 10000 cp.
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Their contribution stands as a beacon of hope for all adventurers!