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Advanced [show]


Kyle Wheatley, Male Human [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His brown hair and beard is wavy and long. His eyes are green and catlike.

Personality: Prone to second guessing himself, he comes off as nervous. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Detective arts, while his mother instructed him in etiquette, music and courtly manner. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has built up a small fortune and can afford his own way.

Motivation: He wants to meet his childhood hero; and he uses money and sex appeal to get what he needs

Ideals: Joker. Flaws: Shy. Bonds: Rich, Attractive. Occupation: Detective

Voice: Switch between two voices

Attributes [hide]

Kyle Wheatley, Male Human Cleric 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 14 (+2)6 (-2) 12 (+1)9 (-1)
Skills Athletics +4, Persuasion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 100 gp.


Social Check DCs


William Marlowe, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a black costume with the symbols of luck on his torso. He wears a wide-brimmed hat to hide his balding. His ears are large.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He misses his home and complains about the freezing weather, even in summer.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He struck it rich when he found rare goods in large quantities. He left for the south, certain he would find work there.

Motivation: Money/treasure.

Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Immigrant, Rich. Occupation: Bounty Hunter

Voice: Stutters

Attributes [hide]

William Marlowe, Male Human Commoner 4
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 17 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)11 (+0) 9 (-1)10 (+0)
Skills Insight +1, Investigation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 21000 sp. Bloodstone (70 gp). Smoky quartz (70 gp). Jet (100 gp). Moss agate (5 gp). 1 Minor magic item.


Social Check DCs


Henry Westcott, Male Human [Permalink]

Personal [hide]

Description: Standing 6'2", this man wears a simple burlap shirt and baggy pants. He conceals his bastard sword with his veritable burlap sack of a shirt. He wears his black hair up. He has brown eyes.

Personality: Stoic and calm, he prefers to meditate than take action. He cannot resist a sob story and will often dote over anyone who has one.

History: Henry was born the youngest of three triplets. His mother was very strict, and drilled into him lessons on being the perfect gentleman. By chance he met his brother recently and the two have been together since.

Motivation: Marry his brother to traveling adventurers; and expand his business

Ideals: Disciplined, Philantrophist, Impeccable. Bonds: Family, Job. Occupation: Marshal

Voice: High pitched, excited

Attributes [hide]

Henry Westcott, Male Human Cleric 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 18 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 10 (+0)13 (+1) 16 (+3)18 (+4)
Skills Performance +6, Stealth +2
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135320000

Possessions: 19000 cp. Cloth of gold vestments (70 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). 1 Minor magic item.


Social Check DCs


Hubert Clare, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is dressed in a clean pastel cloak covering his clean studded leather. He sports a flattop hair cut. He wears a mask on his face.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is lazy, self-centered, vain, and jealous.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was an apprentice working in his mother's forge. He became a Spy soon after.

Motivation: Further expansion of business; and he is greedy

Flaws: Ugly, Antagonistic, Selfish. Bonds: Rich, Job. Occupation: Spy

Voice: Loud with bravado

Attributes [hide]

Hubert Clare, Male Human Rogue 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)16 (+3) 12 (+1)13 (+1)
Skills Arcana +5, Perception +3
Senses Passive Perception 13
Languages Common, Abyssal, Draconic, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp. Jade (50 gp).


Social Check DCs


Henry Winterbourne, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has done his best to style his golden hair to look like a famous performer. His green eyes lackadaisically let the world flow into them.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Henry lived on a farm with his father, near the main road leading to a nearby town. His martial abilities were realized during a raid on his village. He has been saving his money to try and buy his brother's freedom.

Motivation: To get a good night's sleep; and he's repulsed by the pc

Ideals: Athletic, Gifted. Flaws: Antagonistic, Insomniac. Bonds: Family. Occupation: Apothecary

Voice: Hollow voice

Attributes [hide]

Henry Winterbourne, Male Human Rogue 6
Medium (5'9") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 34 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)9 (-1) 12 (+1)15 (+2)
Skills Deception +5, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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