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NPC Generator

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Advanced [show]


Geoffrey Alston, Male Human [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. His attire stands in sharp contrast to his shortspear, which is beautifully polished and possesses an ornate carving of a rose on it. He has no hair. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He snorts whenever he laughs or is feeling confident. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His homeland was ravaged by war and he spent much of his life rebuilding it. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: His spouse's relatives view him with great suspicion; and he's looking for his big break

Flaws: Ugly, Antagonistic, PTSD. Bonds: Adventurer, Family. Occupation: Carpenter

Voice: Can't modulate volume

Attributes [hide]

Geoffrey Alston, Male Human Paladin 5
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)16 (+3) 11 (+0)11 (+0)
Skills Insight +3, Intimidation +3
Senses Passive Perception 10
Languages Common, Abyssal, Halfling, Goblin
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 300 gp.


Social Check DCs


Aldous Staurheim, Male Human [Permalink]

Personal [hide]

Description: This southern man prefers to wear blue clothing when he does not wear armor. His clothes are grease stained in places. His head has been shaved. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is a font of random trivia from the lore and stories he has discovered

History: When he was but 6 years old his parents immigrated from the south. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. After a long history of fighting, Aldous and his spouse have recently divorced.

Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety

Ideals: Logical. Flaws: Ugly, Antagonistic, Fearful. Bonds: Poor, Immigrant. Occupation: Slave Trader

Voice: Speaks fast with a slight lisp

Attributes [hide]

Aldous Staurheim, Male Human Bard 5
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 23 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)6 (-2) 15 (+2)11 (+0)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 gp. Deep blue spinel (600 gp). Brown-green garnet (40 gp). Obsidian (15 gp). 4 Antitoxin. 3 Holy water. 3 Tanglefoot bags.


Social Check DCs


Guy Law, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He carries a battered sword and tarnished pickaxe as well. His auburn hair is thinning but still full. His eyes are a pleasant green.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is a ruthless business man, a trait he acquired from his father.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He hasn't been sleeping well lately.

Motivation: Retire the richest man in the west.

Ideals: Fighting, Entrepeneur. Flaws: Shy, Disease, Insomniac. Bonds: Rich. Occupation: Cartwright

Voice: Deep voice with rolling R's

Attributes [hide]

Guy Law, Male Human Ranger 5
Medium (6'6") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 31 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)13 (+1) 8 (-1)12 (+1)
Skills Athletics +4, Nature +4
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Charles Van Es, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His auburn hair is unkempt and raggedy. He wears round tiny glasses practically rammed into his face.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Charles was raised in a hard working conservative environment. When money was particularly tight he was walking through alleys when he overheard a Actor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He bought a pickaxe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: His relatives are trying to arrange a marriage; and doesn't want to be a actor and was forced into it by his family

Flaws: Ugly. Bonds: Poor, Nature, Family, Job. Occupation: Actor

Voice: Indian accent

Attributes [hide]

Charles Van Es, Male Human Adept 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 10 (+0)15 (+2) 12 (+1)11 (+0)
Skills History +4, Religion +4
Senses Passive Perception 11
Languages Common, Dwarven, Gnome
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: Sardonyx (40 gp). Azurite (15 gp).


Social Check DCs


Gerard Sydney, Male Human [Permalink]

Personal [hide]

Description: He wears brown trousers with black and green striped suspenders. He wears various colorful collared shirts. He carries with him a set of clubs on his belt, each one with a opal on the hilt. His blonde hair is singed and shortened. His eyes are amber and catlike.

Personality: Always inclined to offer people food he seems plenty friendly. As long as the job gets done he does not care how it got done.

History: Born in the north to a Bricklayer, Gerard learned a great deal about his mother's area of expertise. Like his mother and his sister before him, after school he went straight into learning to become a Bricklayer. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Further expansion of business; and balancing his hectic life and new bricklayer responsibilities is difficult

Ideals: Fighting, Philantrophist, Professionalism. Flaws: Ugly. Bonds: Job. Occupation: Bricklayer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Gerard Sydney, Male Human Wizard 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 15 (+2)10 (+0) 13 (+1)9 (-1)
Skills History +2, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 17000 cp.


Social Check DCs

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