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NPC Generator

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Advanced [show]


Guy Myerscough, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has a small bristly mustache and wavy blonde hair. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an apprentice working in his father's forge. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To unite with his brother; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Addict, Disease. Bonds: Job, Family. Occupation: Farmer

Voice: Soft and melodious

Attributes [hide]

Guy Myerscough, Male Human Ranger 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)15 (+2) 12 (+1)16 (+3)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Infernal, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: Just what you see.


Social Check DCs


Alexandre Kensley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who very much looks the part of a Shipwright. He is bald on top and has large golden tufts of hair around his ears. His ears are large.

Personality: He is witty, but his monotone delivery comes off as unnerving He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He worked as a nervous Shipwright and found it very stressful. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is currently in port desperately looking for someone to get him out; and expand his business

Ideals: Joker. Flaws: Ugly. Bonds: Job, Enemies, Slave. Occupation: Shipwright

Voice: Strong lisp

Attributes [hide]

Alexandre Kensley, Male Human Aristocrat 5
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 27 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 15 (+2)13 (+1) 14 (+2)10 (+0)
Skills Athletics +2, Medicine +5
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +5

Possessions: 2000 sp.


Social Check DCs


Manfred Wallace, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male likes to wear tan tank tops with green pants. He is tall, broad shouldered and powerfully built. His white hair is greying along the sides and has receded to reveal a widow's peak. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He invites people to come help in his community garden.

History: He was born in a small desert village. His arcane abilities were realized during a raid on his village. He now spends his time doing works of charity.

Motivation: Expand his business; and someone believes him a fraud

Ideals: Philantrophist, Gifted. Bonds: Enemies, Nature, Job. Occupation: Guard

Voice: Cold and demanding tone

Attributes [hide]

Manfred Wallace, Male Human Barbarian 5
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 48 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)7 (-2) 15 (+2)9 (-1)
Skills Deception +2, Investigation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dustin Nash, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. His attire stands in sharp contrast to his glaive, which is beautifully polished and possesses an ornate carving of a rose on it. He is bald on top and has large golden tufts of hair around his ears. He wears round tiny glasses practically rammed into his face.

Personality: He is a Doctor first and foremost. He believes firmly that knowledge should be universal. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Sold as a small child to a necromancer, Dustin was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Doctor. He has drifted from career to career and currently works as a Doctor.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Optimist. Flaws: Ugly. Bonds: Job, In love, Mentor. Occupation: Doctor

Voice: Speaks fast with a slight lisp

Attributes [hide]

Dustin Nash, Male Human Cleric 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)11 (+0) 17 (+3)15 (+2)
Skills Insight +5, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342100000

Possessions: 14000 cp.


Social Check DCs


Arnold Garrick, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He does not wear sleeves and tends to eschew shirts when he can avoid it. He wears a colorful flower in his silver hair. He has a dull look in his violet eyes.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Crown-heir father left him crippled. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He's repulsed by the PC; and he feels threatened by others

Flaws: Antagonistic, Shy, Disease. Bonds: Immigrant, Attractive. Occupation: Seamstress

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Arnold Garrick, Male Human Cleric 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 14 (+2)12 (+1) 10 (+0)14 (+2)
Skills Arcana +3, Athletics +3
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: Just what you see.


Social Check DCs

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