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Advanced [show]


Everard Mitchell, Male Human [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. His black hair is drawn into a tight pony tail with a skull scrunchie. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.

Personality: He is extraordinarily eccentric. He believes the world needs to unite to get rid of dire rats once and for all.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. In his 10th year, his parents were killed by a dire rats raid, leaving Everard alone in the world. After a stint in an orphanage, he was adopted. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Someone believes him a fraud; and revenge

Flaws: Insane, Disease, Insomniac. Bonds: Attractive, Enemies. Occupation: Farmer

Voice: German accent

Attributes [hide]

Everard Mitchell, Male Human Wizard 8
Medium (5'10") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 23 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 10 (+0)10 (+0) 14 (+2)13 (+1)
Skills Athletics +6, Stealth +4
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 1000 gp.


Social Check DCs


Gomory Asheton, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear brown pants and tee shirts. His blonde hair has been sun bleached extensively. His eyes are green and beady.

Personality: Aggressive, abrasive, and angry, Gomory embodies much of what other species detest in the Humans. He believes the world needs to unite to get rid of dire rats once and for all.

History: He was born in the west, but his parents moved at a very young age to the south. His parents were killed by dire rats in a raid when he was still a young child. The dire rats captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has set out to sabotage the competition.

Motivation: To be a Navigator again; and he's repulsed by the pc

Flaws: Ugly, Antagonistic. Bonds: Enemies, Immigrant, Job. Occupation: Priest

Voice: Speaks through clenched teeth

Attributes [hide]

Gomory Asheton, Male Human Barbarian 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 20 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 8 (-1)15 (+2) 16 (+3)13 (+1)
Skills Medicine +5, Religion +4
Senses Passive Perception 13
Languages Common, Dwarven, Elven
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 400 gp.


Social Check DCs


Gerard Beckwith, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'11" and wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His auburn hair is singed and shortened. His eyes are amber and catlike.

Personality: Gerard is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has built up a small fortune and can afford his own way.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Extrovert. Flaws: Ugly, Disease. Bonds: Rich, Religious. Occupation: Ploughman

Voice: growls and snarls, animalistic

Attributes [hide]

Gerard Beckwith, Male Human Commoner 5
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 24 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 14 (+2)12 (+1) 12 (+1)8 (-1)
Skills Stealth +2
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0

Possessions: 100 gp. Alexandrite (600 gp). Rock crystal (70 gp). Jet (100 gp).


Social Check DCs


Gunter Willoughby, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears many layers of old clothing at all times. He has brown hair. He has violet eyes and a blue hat with a black feather.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: His parents moved while he was still in utero so he is the first generation to be born here. While studying, he fell in love. They married and had a daughter. Some 4 years later his spouse died after the birth of his daughter. Heartbroken, Gunter never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: Wishes to resurrect an old love.

Ideals: Gifted. Flaws: Ugly, Fearful. Bonds: Poor, Immigrant, In love. Occupation: Map Maker

Voice: Speaks fast with a slight lisp

Attributes [hide]

Gunter Willoughby, Male Human Cleric 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 10 (+0)5 (-3) 15 (+2)11 (+0)
Skills Arcana -1, Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 100 gp. Sard (70 gp). Black pearl (300 gp). Pink pearl (90 gp).


Social Check DCs


Guy Bradley, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body, marred by beers. His black hair, when down, is lengthy. His ears are large.

Personality: Overbrimming with self-confidence, Guy isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. A true patriot, Guy would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born blind and as such lacked many opportunities for work. Cursed with unlife at a very young age, Guy has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Retire the richest man in the south.

Ideals: Impeccable, Entrepeneur. Flaws: Ugly, Disease. Bonds: Military. Occupation: Bricklayer

Voice: pre-pubescent

Attributes [hide]

Guy Bradley, Male Human Monk 6
Medium (6'0") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 27 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 11 (+0)6 (-2) 16 (+3)7 (-2)
Skills Deception +1, Investigation +1
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 40000 cp. Old masterpiece painting (1600 gp). 1 Minor magic item.


Social Check DCs

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