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Advanced [show]


Norman Milton, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears long strands of amethyst and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His white hair has been sun bleached extensively. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born on a small isolated farm. He struck it rich when he found rare goods in large quantities. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He has money and likes to spend it; and he is greedy

Flaws: Antagonistic, Impulsive. Bonds: Rich, Attractive, Nature. Occupation: Miller

Voice: Loud with bravado

Attributes [hide]

Norman Milton, Male Human Cleric 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)10 (+0) 15 (+2)14 (+2)
Skills Perception +4, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: Red garnet (50 gp). Banded agate (11 gp). Golden pearl (50 gp).


Social Check DCs


Gerard Beckwith, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He is typically in his Stylist uniform. Beneath his clothing is a huge mess of scar tissue. His hair is chestnut and curly. He tend to wears goggles to shield his eyes.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He never wears the same outfit twice, unless he absolutely has to.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. A gifted student he started as a Shoemaker, but he got bored and became a Stylist. He struck the Stylist job and began his own company from there.

Motivation: He is unsatisfied with his job.

Ideals: Artistic. Bonds: Job, Slave, Religious, Enemies. Occupation: Stylist

Voice: Low and grunting

Attributes [hide]

Gerard Beckwith, Male Human Cleric 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 28 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 18 (+4)7 (-2) 10 (+0)14 (+2)
Skills History +0, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 70 pp.


Social Check DCs


Dean Kitchur, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears red trousers with black and tan striped suspenders. He wears various colorful collared shirts. His long silver hair is drawn into a two foot long braid. His eyes are a pleasant amber.

Personality: He dislikes all the random violence that takes place in the south. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Sold as a small child to a slaver, Dean was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg

Ideals: Athletic, Pacifist. Flaws: PTSD. Bonds: Job, Mentor. Occupation: Mason

Voice: Laughs frequently while speaking

Attributes [hide]

Dean Kitchur, Male Human Commoner 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 6 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 8 (-1)13 (+1) 16 (+3)15 (+2)
Skills Arcana +3, Persuasion +4
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. Moss agate (5 gp). Banded agate (5 gp). Jasper (50 gp).


Social Check DCs


Kody Tatum, Male Human [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he wears a brown coat over a tan low-cut shirt, and a wide-brimmed hat upon his head. His brown hair has been sun bleached extensively. His eyes are brown and beady.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born at the edge of vast desert. His first spouse was a Server, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He bought a hammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To reunite with his absent father; and find a way to reverse the transformation of his brother

Ideals: Justice. Flaws: Ugly, Disease. Bonds: Nature, Family. Occupation: Beggar

Voice: Relaxed voice

Attributes [hide]

Kody Tatum, Male Human Fighter 5
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 8 (-1)11 (+0) 13 (+1)14 (+2)
Skills Persuasion +5, Religion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Conrad Gentry, Male Human [Permalink]

Personal [hide]

Description: He wears a simple yellow robe with green stripes complete with hood, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'2" when asserting himself. His head has been shaved. He wears an eyepatch.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Born in the north to a Miller, Conrad learned a great deal about his mother's area of expertise. Conrad abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He wants to meet his childhood hero.

Ideals: Disciplined. Flaws: Ugly, Hedonist. Bonds: Job, Adventurer. Occupation: Miller

Voice: Complex vocabulary, royal

Attributes [hide]

Conrad Gentry, Male Human Commoner 7
Medium (6'2") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 48 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 18 (+4)14 (+2) 13 (+1)9 (-1)
Skills History +5, Religion +5
Senses Passive Perception 11
Languages Common, Celestial, Abyssal
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3

Possessions: 600 gp. Deep blue spinel (300 gp). Deep green spinel (90 gp). Banded agate (7 gp). 1 Minor magic item.


Social Check DCs

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