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NPC Generator

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Advanced [show]


Trey Sherwood, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He sports a long black beard, and similarly colored long hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He uses divination through singing.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was an apprentice working in his mother's forge. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is unsatisfied with his job; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted. Flaws: Shy. Bonds: Rich, Job. Occupation: Jeweler

Voice: Dutch accent

Attributes [hide]

Trey Sherwood, Male Human Aristocrat 6
Medium (5'1") Human, Chaotic Good (CR 6)
Armor Class 8
Hit Points 23 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 9 (-1)6 (-2) 15 (+2)15 (+2)
Skills Investigation +1, Performance +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +1 / 2d6-2, Grapple +2

Possessions: 1000 gp. Brown-green garnet (80 gp). Blue quartz (5 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cory Stafford, Male Human [Permalink]

Personal [hide]

Description: This northern man wears brown leather gloves, a brown jacket, and tight pants. His clothes are grease stained in places. His hair is golden, silky, and of moderate length. His eyes are amber.

Personality: He dislikes all the random violence that takes place in the north. He is a logical person and will generally grow upset if things defy logic and science.

History: Cory was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Cory was born on a far northern desert where he grew up under the tutelage of his father, an expert Interpreter. He moves from town to town, unable to find a place to settle.

Motivation: To share knowledge with the world; and an old rival family wants him found

Ideals: Pacifist, Logical. Bonds: Poor, Immigrant, Attractive. Occupation: Interpreter

Voice: Spits and sputters

Attributes [hide]

Cory Stafford, Male Human Wizard 6
Medium (5'8") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 20 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 10 (+0)15 (+2) 10 (+0)8 (-1)
Skills Intimidation +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Gnome, Draconic
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13433200

Possessions: 1000 gp. Eyepatch with mock eye of sapphire and moonstone (1800 gp). Silver comb with moonstones (600 gp). Brass mug with jade inlays (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gomory Copeland, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'1" and is a bit bulky. He is very muscular particularly in the legs. He wears a yellow tunic with green highlights, and long black pants that bunch up around his shoes. His hair is long and auburn with streaks of chestnut, and is pulled back with small yellow clips. His beard is chestnut, braided, and well cared for. He wears round tiny glasses practically rammed into his face.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Gomory was born the youngest of three triplets. A few years later when the south was not economically sound they moved to his current location. Some 10 years later his spouse died after the birth of his son. Heartbroken, Gomory never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: Wants his loneliness to end; and he's attracted to the pc

Ideals: Impeccable. Bonds: Family, Immigrant, In love, Has a crush. Occupation: Sculptor

Voice: growls and snarls, animalistic

Attributes [hide]

Gomory Copeland, Male Human Cleric 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 7
Hit Points 28 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)5 (-3) 17 (+3)14 (+2) 9 (-1)10 (+0)
Skills Athletics +5, Deception +2
Senses Passive Perception 9
Languages Common, Sylvan, Aquan
Attacks Melee +5 / 1d8+3, Ranged -1 / 1d8-3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Aquamarine (300 gp). Zircon (30 gp).


Social Check DCs


Ernest Prescott, Male Human [Permalink]

Personal [hide]

Description: This man wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, and sports empty pouches on his belt. His brown hair is heavily combed to the right. He has hazel eyes and a white hat with a brown feather.

Personality: He hates Humans with a passion. As such he is filled with self loathing. Ernest enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has built up a small fortune and can afford his own way.

Motivation: He is greedy.

Ideals: Artistic. Flaws: Racist, Insane, Hedonist. Bonds: Rich. Occupation: Sage

Voice: Pronounces O like U

Attributes [hide]

Ernest Prescott, Male Human Paladin 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)13 (+1) 11 (+0)15 (+2)
Skills Acrobatics +4, Intimidation +4
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 70 pp. 1 Silk rope. 1 Silver holy symbol. 1 Superior lock. 1 Spyglass.


Social Check DCs


Shane Dudley, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft pastel waves gently in the breeze. His chestnut hair is smooth and relatively long. This amber eyed northerner is not easily forgotten.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He pushes his goals aggressively. He is also a coward if confronted.

History: Shane lived on a farm with his mother, near the main road leading to a nearby town. His childhood dream was to be a Brewer, but he was a colossal failure. Due to his spouse's obsession with being a Brewer they were divorced and he won custody of their son. He worked as a Bounty Hunter, and he later adopted a second son.

Motivation: Wants to open a new tavern; and to reunite with his absent mother

Ideals: Athletic. Flaws: Fearful. Bonds: Rich, Job, Family. Occupation: Bounty Hunter

Voice: Russian accent

Attributes [hide]

Shane Dudley, Male Human Bard 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 25 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 16 (+3)15 (+2) 12 (+1)16 (+3)
Skills Nature +4, Stealth +3
Senses Passive Perception 11
Languages Common, Gnoll, Ignan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 600 gp.


Social Check DCs

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