Thomas Bentham, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He prefers to wear brown clothing when he does not wear armor. His brown hair is styled in orderly dreadlocks. He is very pretty but has cold, dead eyes.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is a great chef.
History: His parents moved while he was still in utero so he is the first generation to be born here. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He is terrified, and will act out of fear; and he feels threatened by others
Ideals: Fighting, Gifted. Flaws: Shy, Fearful. Bonds: Attractive, Immigrant. Occupation: Assassin
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 35 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 12 (+1) | 12 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: Just what you see.
Gomory Compton, Male Human [Permalink]
Personal [hide]
Description: He wears red robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a mace, but if one is not available he will default to his shield, and he perpetually has his shield ready. With a patchy golden beard and wild golden hair. His fair skin shows little sign of his aristocratic breeding.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.
History: Gomory was born with his father's beautiful face. His first spouse was a Fletcher, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Fletcher they were divorced and he won custody of their son. He worked as a Carter, and he later adopted a second son.
Motivation: He's repulsed by the PC; and his relatives are trying to arrange a marriage
Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Family. Occupation: Carter
Voice: Pirate accent
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 29 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 18 (+4) | 10 (+0) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
Possessions: 100 gp. Golden yellow topaz (500 gp). Jet (80 gp).
Shane Bentley, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He dresses in collared shirts and wears a proper scarf over his head. He has a silver handlebar mustache and slicked back silver hair. His eyes are brown and catlike.
Personality: He never swears and excessively uses polite adverbs when speaking. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: From birth he was tutored by a cruel and relentless mentor. While studying, he fell in love. They married and had a daughter. Some 7 years later his spouse died after the birth of his daughter. Heartbroken, Shane never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.
Motivation: To prove his worth to the world; and wants to have a good time and be beloved
Ideals: Optimist, Philantrophist. Flaws: Ugly. Bonds: Mentor, In love. Occupation: Navigator
Voice: Whispers
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 11 (+0) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 800 sp. Tiger eye turquoise (12 gp). Deep blue spinel (600 gp).
Jocelyn Nibley, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a white shirt with thin green vertical stripes and pastel pants. His long red hair is drawn into a two foot long braid. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was born on a small isolated farm. Through the years after Jocelyn was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Jocelyn's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To get a good night's sleep.
Ideals: Gifted. Flaws: Insomniac, Shy, Antagonistic. Bonds: Nature. Occupation: Bather
Voice: Dutch accent
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 23 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 11 (+0) | 17 (+3) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Draconic, Gnoll, Druidic
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +6
Possessions: 900 gp. Rock crystal (20 gp). Brown-green garnet (140 gp).
Odo Dayton, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a violet costume with the symbols of the four houses of cards on his torso, and a wedding ring on his left hand. His white hair is cut short with large spiked bangs in the front. His eyes are likewise gray.
Personality: He is a Masseuse first and foremost. He believes firmly that knowledge should be universal. He does not trust anyone and sleeps with one eye open.
History: Gifted from a young age, Odo studied abroad. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. Recently the stress of being a Masseuse has made it difficult for him to sleep.
Motivation: To get a good night's sleep.
Ideals: Gifted. Flaws: Insomniac. Bonds: In love, Job, Family. Occupation: Masseuse
Voice: Can't modulate volume
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 35 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 14 (+2) | 10 (+0) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 60000 cp. Golden pearl (100 gp). Blue star sapphire (1200 gp).
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