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Advanced [show]


Heward Perry, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He is wearing a tight blue one piece outfit complete with pants, hood, and a cape. His whole body is exceptionally muscular. His blonde hair, when down, is lengthy. His eyes are brown and beady.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born on a small isolated farm. Heward was born on a far eastern mountains where he grew up under the tutelage of his mother, an expert Navigator. He bought a sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to have a good time and be beloved; and obtaining odd cultural human artifacts is his passion

Ideals: Optimist. Flaws: Ugly, Sensitive. Bonds: Immigrant, Nature. Occupation: Navigator

Voice: Spits and sputters

Attributes [hide]

Heward Perry, Male Human Ranger 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 10 (+0)16 (+3) 8 (-1)14 (+2)
Skills Arcana +5, Intimidation +4
Senses Passive Perception 9
Languages Common, Ignan, Infernal, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 70 pp. Chrysoberyl (50 gp). Rhodochrosite (12 gp). 1 Half-Plate. 1 Breastplate.


Social Check DCs


Thomas Kensley, Male Human [Permalink]

Personal [hide]

Description: He wears tattered old clothes, and carries halberds. His hair, while still mostly golden, has prominent grey streaks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is afraid of women and trembles around them

History: Born to a pair of adventurers, Thomas grew up listening to his mother's many stories. He found a children's book about a Human Rogue who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark

Ideals: Fighting, Justice. Flaws: Ugly, Shy. Bonds: Adventurer. Occupation: Barrister

Voice: pre-pubescent

Attributes [hide]

Thomas Kensley, Male Human Rogue 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 10 (+0)7 (-2) 6 (-2)7 (-2)
Skills Athletics +4, Investigation +0
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 19000 cp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Bertram Colby, Male Human [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. His skin is fair and his fingers are delicate and long. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. He has brown eyes.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted, Athletic. Flaws: Antagonistic. Bonds: Attractive. Occupation: Jeweler

Voice: Ums and uhs a lot

Attributes [hide]

Bertram Colby, Male Human Warlock 8
Medium (5'9") Human, Neutral Good (CR 8)
Armor Class 12
Hit Points 42 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)12 (+1) 11 (+0)9 (-1)
Skills Performance +2, Survival +3
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322

Possessions: 1400 gp.


Social Check DCs


Geoffrey Carlyle, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His white hair is unkempt and raggedy. His ears are large.

Personality: He likes to make people angry or surprised. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Born in the north his family was never financially stable. Through the years after Geoffrey was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Geoffrey's mother didn't care for him much, and the feeling was mutual. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Geoffrey fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often

Ideals: Fighting, Athletic. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Animal Trainer

Voice: Hard of hearing, loud

Attributes [hide]

Geoffrey Carlyle, Male Human Barbarian 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 28 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 13 (+1)11 (+0) 11 (+0)12 (+1)
Skills Performance +3, Stealth +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 42000 sp.


Social Check DCs


John Marlowe, Male Human [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. His white hair is styled in orderly dreadlocks. His eyes are likewise blue.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He invites people to come help in his community garden.

History: John was raised in a hard working conservative environment. A gypsy cursed him at a young age, leading to his ugly appearance. He ran away from his former home and has been making his living as a Ruler for the past few years.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and nothing but the best is good enough for him

Ideals: Philantrophist, Impeccable. Flaws: Ugly. Bonds: Enemies, Job. Occupation: Ruler

Voice: Tuts and clicks tongue

Attributes [hide]

John Marlowe, Male Human Expert 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 27 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 15 (+2)12 (+1) 16 (+3)11 (+0)
Skills Deception +2, Intimidation +2
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 200 gp. Blue quartz (8 gp). Jasper (60 gp). Blue quartz (8 gp). 1 Minor magic item.


Social Check DCs

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