Gerald Heiser, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a tight fitting white shirt and pants. His white hair is cut short with large spiked bangs in the front. He is very pretty but has cold, dead eyes.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He believes the world needs to unite to get rid of giants once and for all.
History: Sold as a small child to a slaver, Gerald was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When money was particularly tight he was walking through alleys when he overheard a Map Maker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sickle.
Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it.
Bonds: Attractive, Adventurer, Enemies, Mentor, Poor. Occupation: Map Maker
Voice: Pronounces O like U
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 25 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 11 (+0) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 400 gp. 1 Average lock.
Thomas Snape, Male Human [Permalink]
Personal [hide]
Description: He has a missing right arm. He wears a robe, a symbol of luck around his neck, and a monstrous two handed axe on his belt. His moppish golden hair is in a traditional bowl cut. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: His tongue was cut out and he uses sign language. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Through the years after Thomas was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Thomas's father didn't care for him much, and the feeling was mutual. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Thomas fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He's repulsed by the PC.
Ideals: Fighting. Flaws: Disease, Antagonistic. Bonds: Attractive. Occupation: Ruler
Voice: Loud with bravado
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 38 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 16 (+3) | 13 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
Possessions: 800 gp. Zircon (40 gp). Tourmaline (70 gp). Tiger eye turquoise (8 gp). Obsidian (8 gp). 1 Minor magic item. 1 Minor magic item.
Henry Ramsay, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears dark leathers with embroidery. His golden hair is lengthy and is close to two feet long. His hazel eyes dart from person to person to random spaces in the air.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. Energy wise he seems alert and responsive.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and to share knowledge with the world
Ideals: Professionalism, Logical. Flaws: Selfish, Antagonistic. Bonds: Attractive. Occupation: Animal Trainer
Voice: Spits words with contempt
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 33 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 14 (+2) | 16 (+3) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Druidic, Aquan, Gnoll
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +6
Possessions: 600 gp.
Peter Blyth, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His hair is always cut to a buzz. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He does not trust anyone and sleeps with one eye open.
History: Peter was born in the south. At a young age he loved to build and create. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Since then, he has sought to make the best of life.
Motivation: Retire the richest man in the south; and wants to have a good time and be beloved
Ideals: Optimist, Persistence, Entrepeneur. Flaws: Addict, Insomniac. Occupation: Bounty Hunter
Voice: Soft and mumbly
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 48 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 16 (+3) | 12 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +4
Possessions: Just what you see.
Norman Ridley, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs, and carries warhammers. He has no hair. His eyes are brown and beady.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He would rather hide behind his crafts than deal with other people.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He moved from fad to fad and when he turned 15 he discovered music. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He feels kind of lost in life; and he is greedy
Ideals: Fighting, Artistic. Flaws: Ugly, Depressed, Shy. Bonds: Rich. Occupation: Shepherd
Voice: Gruff and masculine
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 6 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 7 (-2) | 14 (+2) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Ignan, Infernal
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 4 | 0 | 0 |
Possessions: 5000 sp. Jasper (40 gp). Rose (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
