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NPC Generator

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Anselm Stanton, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears yellow robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a bow, but if one is not available he will default to his longsword. He is bald on top and has large white tufts of hair around his ears. His ears are large.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is able to make almost anything out of random pieces of junk.

History: He was born to a pair of big game hunters, but was frequently ill as a child. After coming to the age of reason, Anselm took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is content.

Ideals: Gifted. Flaws: Ugly, Shy, Disease. Occupation: Apothecary

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Anselm Stanton, Male Human Druid 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)4 (-3) 10 (+0)15 (+2)
Skills Acrobatics +3, Persuasion +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 100 gp. Rock crystal (70 gp).


Social Check DCs


Lewis Marlee, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is well dressed, but even with his fine clothing he looks run-down. His hair, while still mostly white, has prominent grey streaks. He tend to wears goggles to shield his eyes.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: His parents moved while he was still in utero so he is the first generation to be born here. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To be a Bricklayer again; and he'd like to take his coworkers down a peg

Ideals: Athletic. Flaws: Antagonistic. Bonds: Job, Immigrant, Rich. Occupation: Seamstress

Voice: Tuts and clicks tongue

Attributes [hide]

Lewis Marlee, Male Human Bard 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 13 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 10 (+0)9 (-1) 12 (+1)15 (+2)
Skills History +1, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. A delicate silver chain set with a tourmaline (100 gp). Golden circlet with four aquamarines (1000 gp). Gold music box (1000 gp). 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Balimaar Rutherford, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is wearing colorful clothing, dressed as a Laborer. His hair is long and black with streaks of auburn, and is pulled back with small tan clips. His beard is auburn, braided, and well cared for. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: When he was but 5 years old his parents immigrated from the south. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has been saving his money to try and buy his brother's freedom.

Motivation: Marry his brother to traveling adventurers; and an old rival family wants him found

Ideals: Joker, Fighting. Flaws: Insomniac. Bonds: Immigrant, Attractive, Family. Occupation: Laborer

Voice: Smooth and feminine

Attributes [hide]

Balimaar Rutherford, Male Human Paladin 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)14 (+2) 12 (+1)13 (+1)
Skills Acrobatics +4, Religion +4
Senses Passive Perception 11
Languages Common, Ignan, Infernal
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: Violet garnet (900 gp). Lapis lazuli (14 gp). Smoky quartz (50 gp). Moonstone (50 gp). 1 Banded mail. 1 Darkwood Buckler. 1 Half-Plate.


Social Check DCs


Kyle Breeden, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears yellow painted combat armor at almost all times. His auburn hair is greying along the sides and has receded to reveal a widow's peak. He has a dull look in his brown eyes.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He would rather hide behind his crafts than deal with other people.

History: Kyle lived on a farm with his father, near the main road leading to a nearby town. He moved from fad to fad and when he turned 15 he discovered dancing. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Marry his sister to traveling adventurers; and wants to raise his children well

Ideals: Artistic. Flaws: Mundane, Shy. Bonds: Family. Occupation: Carter

Voice: Mumbles to self between sentences

Attributes [hide]

Kyle Breeden, Male Human Paladin 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 11 (+0)11 (+0) 14 (+2)16 (+3)
Skills Deception +5, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 200 gp. Silver comb with moonstones (100 gp). Fire opal pendant on a fine gold chain (600 gp). Brass mug with jade inlays (200 gp).


Social Check DCs


Patrick Marlowe, Male Human [Permalink]

Personal [hide]

Description: 6'5" and lanky with angular features, he is an attractive figure. He is generally shirtless and showing off his tattooed chest. His hair is blonde and curly. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Patrick was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. From his teen years he was always beautiful and desirable, so people have always doted on him. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature club.

Motivation: To reunite with his old friends; and several ex partners dislike his way of doing things and want revenge

Bonds: Attractive, Job, Family, Poor, Adventurer, Enemies. Occupation: Bellfounder

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Patrick Marlowe, Male Human Adept 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)11 (+0) 15 (+2)15 (+2)
Skills Deception +4, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 14000 sp. 1 Minor magic item.


Social Check DCs

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