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Advanced [show]


Gerald Beverly, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a brown shirt with thin tan vertical stripes and black pants. His hair is blonde and curly. He has gray eyes and a brown hat with a tan feather.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He plays an instrument quite well.

History: Gerald was raised in a hard working conservative environment. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He then took over the family business and is one of the better Actor for hire.

Motivation: To get a good night's sleep.

Ideals: Artistic. Flaws: Insomniac. Bonds: Poor, Job, Adventurer. Occupation: Actor

Voice: Whispers

Attributes [hide]

Gerald Beverly, Male Human Cleric 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)13 (+1) 13 (+1)12 (+1)
Skills History +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 6000 sp.


Social Check DCs


Conrad Heiser, Male Human [Permalink]

Personal [hide]

Description: Standing 5'9", this man wears a robe, a symbol of magic around his neck, and a ceremonial dagger on his belt. His silver hair is unkempt and raggedy. His gray eyes peer out from beneath his top green hat.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. Conrad enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born in the west his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Shoemaker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Conrad fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Fighting, Impeccable. Flaws: Ugly, Hedonist. Bonds: Poor. Occupation: Shoemaker

Voice: Relaxed voice

Attributes [hide]

Conrad Heiser, Male Human Druid 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 10 (+0)12 (+1) 15 (+2)14 (+2)
Skills Perception +4, Stealth +0
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 600 gp. Rock crystal (40 gp). Bloodstone (40 gp).


Social Check DCs


Patrick Allerton, Male Human [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and typically wears a sleeveless long coat of deep white leather and dull red iron scale mail. His skin is also unnaturally pale. He has no hair. His violet eyes dart from person to person.

Personality: Patrick is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Tanner arts, while his mother instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Patrick fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Marry his sister to traveling adventurers.

Ideals: Extrovert, Fighting. Flaws: Ugly. Bonds: Family, Rich. Occupation: Tanner

Voice: Uses lots of figures of speech

Attributes [hide]

Patrick Allerton, Male Human Wizard 5
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 8
Hit Points 21 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 13 (+1)18 (+4) 15 (+2)13 (+1)
Skills Arcana +7, Sleight of Hand +1
Senses Passive Perception 12
Languages Common, Celestial, Terran, Aquan, Goblin
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15432100000

Possessions: 400 gp. Rock crystal (30 gp). Blue quartz (7 gp). Tiger eye turquoise (7 gp).


Social Check DCs


Arnold Brownrigg, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a blue shirt, with a red mid length shorts with red tights and flats, usually wearing a coat over them. He has a auburn handlebar mustache and slicked back auburn hair. His face is scarred and worn.

Personality: He can speak with the recently deceased. He has a minor phobia of water and hates getting wet.

History: Gifted from a young age, Arnold studied abroad. He dropped out of school to support his sick father, and resented it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To reunite with his absent father; and an old rival family wants him found

Ideals: Gifted, Logical. Flaws: Ugly, Fearful. Bonds: Family. Occupation: Marshal

Voice: Relaxed voice

Attributes [hide]

Arnold Brownrigg, Male Human Monk 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 11 (+0)12 (+1) 9 (-1)11 (+0)
Skills Insight +1, Medicine +1
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp. 8 Acid flasks. 3 Alchemist’s fire.


Social Check DCs


Charles Hastings, Male Human [Permalink]

Personal [hide]

Description: He wears a grey shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'1" when asserting himself. His hair is always cut to a buzz. His hazel eyes lackadaisically let the world flow into them.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is a font of random trivia from the lore and stories he has discovered

History: Born in the south to a Gardener, Charles learned a great deal about his mother's area of expertise. A gypsy cursed him at a young age, leading to his ugly appearance. He struck the Gardener job and began his own company from there.

Motivation: He feels kind of lost in life; and wants to open a new tavern

Ideals: Joker, Logical. Flaws: Ugly, Depressed. Bonds: Job. Occupation: Gardener

Voice: Mumbles to self between sentences

Attributes [hide]

Charles Hastings, Male Human Aristocrat 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 10 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 6 (-2)12 (+1) 13 (+1)13 (+1)
Skills Deception +3, Medicine +3
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs

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