Jocelyn Van Es, Male Human [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress). He has relatively light skin and is very physically imposing due to his abundance of muscles. He has styled his brown hair well, parting it to the right. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is obsessed with a lost civilization.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He found a children's book about a Human Barbarian who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He wants to meet his childhood hero.
Flaws: Disease. Bonds: Job, Adventurer, Rich. Occupation: Spice Merchant
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 51 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 13 (+1) | 10 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1
Possessions: 500 gp. 1 Minor magic item.
Guy Wedgwood, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'5" and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His right leg appears badly burned and disfigured. He has a small bristly mustache and wavy brown hair. His eyes are likewise gray.
Personality: A skeptical and narcissistic man, Guy's first love is himself. His second love is also himself. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Guy hails from a village terrorized by dire rats. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: To pay off his debts; and many dire rats want him driven away
Ideals: Impeccable, Justice. Bonds: Enemies, Debt. Occupation: Glassblower
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 3 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 7 (-2) | 15 (+2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Orc, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 3 | 0 | 0 | 0 |
Possessions: 300 gp. Onyx (20 gp). Tiger eye turquoise (13 gp). Lapis lazuli (13 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Theobald Cornish, Male Human [Permalink]
Personal [hide]
Description: He wears a fancy brown suit. His attire stands in sharp contrast to his longbow, which is beautifully polished and possesses an ornate carving of a cross on it. He sports a long chestnut beard, and similarly colored long hair. He wears round tiny glasses practically rammed into his face.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern
Ideals: Impeccable. Flaws: Fearful, Mundane. Bonds: Attractive, Rich, Job. Occupation: Assassin
Voice: Hollow voice
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 25 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 12 (+1) | 9 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 2200 sp. 1 Hourglass. 1 Magnifying glass.
Patrick Dayton, Male Human [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care. He is portly but not overly obese. His chestnut hair is heavily combed to the right. He has a tattooed face.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He always tries to repair and not replace. It was this mentality that drove him into the Bellfounder business.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Through the years after Patrick was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Patrick's mother didn't care for him much, and the feeling was mutual. He used his abilities to travel the world and help people.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and his spouse's relatives view him with great suspicion
Ideals: Philantrophist, Persistence, Fighting. Flaws: Antagonistic. Occupation: Bellfounder
Voice: Australian accent
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 8)
Armor Class 7
Hit Points 37 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 5 (-3) | 14 (+2) | 12 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 2d10+1, Ranged +0 / 2d10-3, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 |
Possessions: 900 gp. Silver ewer (40 gp). Gold and topaz bottle stopper cork (1400 gp).
Solomon Law, Male Human [Permalink]
Personal [hide]
Description: 6'5" and lanky with angular features, he is an attractive figure. He wears just a brown suit. His hair is auburn, silky, and of moderate length. His eyes are blue and catlike.
Personality: Aggressive, abrasive, and angry, Solomon embodies much of what other species detest in the Humans. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.
History: He got into the Ruler business at a young age. His homeland was ravaged by war and he spent much of his life rebuilding it. He has drifted from career to career and currently works as a Ruler.
Motivation: Revenge; and many gnolls want him driven away
Flaws: Antagonistic, PTSD. Bonds: Attractive, Enemies, Job. Occupation: Ruler
Voice: Dark and ominous
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 47 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 14 (+2) | 16 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Undercommon, Goblin, Terran
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 3 | 2 | 0 | 0 |
Possessions: 700 gp. Deep blue spinel (600 gp).
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