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Norman Bentham, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His red hair is thinning but still full. His blue eyes lackadaisically let the world flow into them.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Further he is a bit of a stoner and is frequently out of it.

History: His parents moved while he was still in utero so he is the first generation to be born here. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it.

Flaws: Shy, Addict. Bonds: Adventurer, Immigrant, Rich. Occupation: Doctor

Voice: Sore throat, cough

Attributes [hide]

Norman Bentham, Male Human Warrior 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 14 (+2)14 (+2) 10 (+0)12 (+1)
Skills Performance +3, Religion +4
Senses Passive Perception 10
Languages Common, Ignan, Halfling
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 200 gp. Red-brown spinel (100 gp). Freshwater pearl (14 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Geoffrey Addington, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. With a patchy golden beard and wild golden hair. He has a dull look in his blue eyes.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He also hits on women, regardless of circumstances.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: He wants to get laid; and he'd like to take his coworkers down a peg

Ideals: Impeccable, Fighting. Bonds: Attractive, Has a crush, Slave, Job. Occupation: Shepherd

Voice: Low rumbling, strings words together

Attributes [hide]

Geoffrey Addington, Male Human Paladin 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)16 (+3) 15 (+2)13 (+1)
Skills Arcana +5, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Orc, Infernal, Gnome
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 2000 sp.


Social Check DCs


Gomory Compton, Male Human [Permalink]

Personal [hide]

Description: This man wears very tight pants and wife beaters, though occasionally he sports a brown coat, and sports empty pouches on his belt. His red hair is lengthy. He has gleaming, smiling green eyes.

Personality: Eccentric and domineering, Gomory will drive conversation. He is able to make almost anything out of random pieces of junk.

History: Born in the east to a Blacksmith, Gomory learned a great deal about his mother's area of expertise. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Gomory took refuge in the ruined castle and found the beat up glaive and armor he uses now. He has set out to sabotage the competition.

Motivation: A strong sense of loyalty to Human people; and expand his business

Ideals: Extrovert, Gifted. Flaws: Racist. Bonds: Job, Nature. Occupation: Blacksmith

Voice: Creaky witch voice

Attributes [hide]

Gomory Compton, Male Human Bard 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 19 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)15 (+2) 17 (+3)10 (+0)
Skills Nature +4, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Halfling, Goblin
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 400 gp.


Social Check DCs


Gerald Brady, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and prefers to wear green clothing when he does not wear armor. His blonde hair is cut short with large spiked bangs in the front. His skin is flawless and his gray eyes scan people very quickly.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Gerald hails from a village terrorized by dire rats. From there he went from mercenary job to mercenary job. Some 3 years later his spouse died after the birth of his daughter. Heartbroken, Gerald never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: Wishes to resurrect an old love.

Bonds: Attractive, Enemies, Family, Adventurer, In love. Occupation: Laborer

Voice: Speaks with a cold

Attributes [hide]

Gerald Brady, Male Human Ranger 5
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 29 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 8 (-1)13 (+1) 7 (-2)12 (+1)
Skills Investigation +4, Sleight of Hand +4
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 pp. Aquamarine (1600 gp). Iolite (40 gp). 1 Minor magic item.


Social Check DCs


Lewis Oakes, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a worn and beaten armor. His brown hair is cut short with large spiked bangs in the front. He has green eyes.

Personality: While he acts the brute, he is far gentler than he would appear. When he's not drinking or sleeping the drinks off, he's doing dancing.

History: Born in a small village he learned the ways of the warrior from his father. In his 13th year, his parents were killed by a dire rats raid, leaving Lewis alone in the world. After a stint in an orphanage, he was adopted. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: His spouse's relatives view him with great suspicion; and his relatives are trying to arrange a marriage

Ideals: Fighting, Artistic, Persistence. Bonds: Enemies, Family. Occupation: Seamstress

Voice: Dutch accent

Attributes [hide]

Lewis Oakes, Male Human Rogue 9
Medium (6'2") Human, Neutral Good (CR 9)
Armor Class 11
Hit Points 19 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 9 (-1)12 (+1) 10 (+0)9 (-1)
Skills Nature +4, Religion +4
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1

Possessions: 800 gp. Embroidered silk and velvet mantle with numerous moonstones (1300 gp). A silver and pearl hairclip (30 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). 1 Minor magic item.


Social Check DCs

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