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NPC Generator

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Advanced [show]


Tim Cooper, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears a blue vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his blue boots flare out at the collars. His white hair is still thick. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Born to a pair of adventurers, Tim grew up listening to his father's many stories. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Meet up once more with his childhood friend.

Ideals: Philantrophist, Justice, Gifted. Flaws: Ugly. Bonds: Adventurer. Occupation: Bricklayer

Voice: Voice breaks

Attributes [hide]

Tim Cooper, Male Human Fighter 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 15 (+2)12 (+1) 14 (+2)9 (-1)
Skills Intimidation +1, Religion +3
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 500 gp.


Social Check DCs


Kyle Fawcett, Male Human [Permalink]

Personal [hide]

Description: He wears baggy white pantaloons and a black scarf. He is physically well-built. His black hair is kept up in a ponytail inside a broad hat. He has blue eyes and a white hat with a black feather.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Born to a pair of adventurers, Kyle grew up listening to his mother's many stories. His family was turned out during the war. He and his family wandered west to less war torn lands. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Expand his business; and he has passion for adventuring and risk

Flaws: Antagonistic, PTSD. Bonds: Adventurer, Job. Occupation: Performer

Voice: Eastern European accent

Attributes [hide]

Kyle Fawcett, Male Human Cleric 7
Medium (6'2") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 50 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)8 (-1) 9 (-1)15 (+2)
Skills Intimidation +5, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 500 gp. Embroidered silk and velvet mantle with numerous moonstones (1200 gp). Carved bone or ivory statuette (30 gp).


Social Check DCs


John Marlee, Male Human [Permalink]

Personal [hide]

Description: Standing 5'7", this man wears light armors faded through time and improper care. His brown hair is styled in orderly dreadlocks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is irascible and easily irritated. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: When he was but 5 years old his parents immigrated from the east. He struck it rich when he found rare goods in large quantities. He moves from town to town, unable to find a place to settle.

Motivation: He's repulsed by the PC.

Flaws: Antagonistic, Fearful. Bonds: Immigrant, Rich. Occupation: Junk Dealer

Voice: Jamaican accent

Attributes [hide]

John Marlee, Male Human Ranger 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 13 (+1)17 (+3) 16 (+3)13 (+1)
Skills Investigation +5, Stealth +2
Senses Passive Perception 13
Languages Common, Draconic, Elven, Gnome
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Anthony Hartford, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and is wearing the road beaten gear of a warrior. His white hair is greying along the sides and has receded to reveal a widow's peak. His eyes are blue.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was a soldier and died while he was still young. Anthony was left his father's suit of armor and trained in its use and care. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Anthony fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic. Flaws: Shy. Bonds: Attractive, Military. Occupation: Carpenter

Voice: Mumbles to self between sentences

Attributes [hide]

Anthony Hartford, Male Human Fighter 10
Medium (6'1") Human, Neutral Good (CR 10)
Armor Class 10
Hit Points 92 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 16 (+3)11 (+0) 12 (+1)7 (-2)
Skills Animal Handling +5, History +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +4 / 3d6+0, Grapple +0

Possessions: 1300 gp.


Social Check DCs


Don Blakeley, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears loose pants and a collared shirt complete with sweater beneath his coat. His small hat is riddled with cuts and holes. This gray eyed northerner is not easily forgotten.

Personality: Cocky and sure of himself, he believes he is the best Navigator born in the past three hundred years. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Don hails from a village terrorized by drow. When Don reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has set out to sabotage the competition.

Motivation: Balancing his hectic life and new Navigator responsibilities is difficult; and he wants revenge against drow

Flaws: Ugly. Bonds: Poor, Job, Military, Enemies. Occupation: Navigator

Voice: Sighs a lot, exhausted

Attributes [hide]

Don Blakeley, Male Human Warlock 6
Medium (5'5") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 25 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)15 (+2) 14 (+2)17 (+3)
Skills Arcana +5, Medicine +5
Senses Passive Perception 12
Languages Common, Celestial, Abyssal
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13322200

Possessions: 400 gp. Jet (80 gp). Rose (30 gp). Chrysoprase (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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