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Advanced [show]


Gunter Harrington, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a robe, a symbol of the sun god around his neck, and a greataxe on his belt. His white hair is unkempt and raggedy. He tend to wears goggles to shield his eyes.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Born to a poor family in the city he treasured whatever gifts he got. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. After a long history of fighting, Gunter and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Ugly, Antagonistic, Insane. Bonds: Poor. Occupation: Stylist

Voice: Hard of hearing, loud

Attributes [hide]

Gunter Harrington, Male Human Fighter 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 6 (-2)7 (-2) 10 (+0)15 (+2)
Skills Insight +2, Intimidation +4
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 27000 sp. Star rose quartz (50 gp). Violet garnet (500 gp). Red spinel (60 gp).


Social Check DCs


Drogo Ramsay, Male Human [Permalink]

Personal [hide]

Description: He wears a tan coat over a brown low-cut shirt, and a wide-brimmed hat upon his head, and carries pickaxes. His moppish chestnut hair is in a traditional bowl cut. He wears an eyepatch.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born to a pair of adventurers, Drogo grew up listening to his mother's many stories. Drogo was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he wants to meet his childhood hero

Ideals: Fighting, Philantrophist. Flaws: Ugly. Bonds: Adventurer, Religious. Occupation: Beggar

Voice: Eastern European accent

Attributes [hide]

Drogo Ramsay, Male Human Aristocrat 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 11 (+0)8 (-1) 11 (+0)13 (+1)
Skills Athletics +1, Deception +3
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +3

Possessions: 500 gp. Coral (100 gp). Banded agate (12 gp).


Social Check DCs


Hunter Barney, Male Human [Permalink]

Personal [hide]

Description: He wears black trousers with tan and red striped suspenders. He wears various colorful collared shirts. He carries a battered warhammer and tarnished greatsword as well. He has no hair. His eyes are hazel and he is always smoking a pipe.

Personality: He is a Bather first and foremost. He believes firmly that knowledge should be universal. He is able to make almost anything out of random pieces of junk.

History: Born in the north his family was never financially stable. He worked as a nervous Bather and found it very stressful. He ran away from his former home and has been making his living as a Bather for the past few years.

Motivation: Sabotage a competitor; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Job, Poor. Occupation: Bather

Voice: Can't modulate volume

Attributes [hide]

Hunter Barney, Male Human Aristocrat 5
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 41 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 15 (+2)15 (+2) 9 (-1)15 (+2)
Skills Acrobatics +2, Persuasion +5
Senses Passive Perception 9
Languages Common, Sylvan, Druidic
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +5

Possessions: 500 gp.


Social Check DCs


Anthony Braxton, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His attire stands in sharp contrast to his dagger, which is beautifully polished and possesses an ornate carving of a cross on it. His hair is white and curly. He has a dull look in his blue eyes.

Personality: He snorts whenever he laughs or is feeling confident. He is harsh and unforgiving.

History: Born in the south his family was never financially stable. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He became a Engraver soon after.

Motivation: Someone believes him a fraud; and a deep hatred of goblins

Flaws: Insane, Antagonistic. Bonds: Poor, Job, Enemies. Occupation: Engraver

Voice: Deep voice with rolling R's

Attributes [hide]

Anthony Braxton, Male Human Wizard 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 13 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 11 (+0)16 (+3) 13 (+1)16 (+3)
Skills History +5, Intimidation +5
Senses Passive Perception 11
Languages Common, Abyssal, Celestial, Infernal
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134320000

Possessions: 600 gp. 1 Simple lock.


Social Check DCs


Simon Camden, Male Human [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. He has a slight overbite and is overall scrawny. His long white hair is drawn into a two foot long braid. He has gleaming, smiling gray eyes.

Personality: Stoic and calm, he prefers to meditate than take action. As long as the job gets done he does not care how it got done.

History: He was raised by priests from a young age. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Disciplined, Professionalism. Bonds: Religious, Mentor. Occupation: Dilettante

Voice: Speaks with back of mouth

Attributes [hide]

Simon Camden, Male Human Ranger 5
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 32 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 10 (+0)16 (+3) 12 (+1)12 (+1)
Skills Insight +4, Medicine +4
Senses Passive Perception 11
Languages Common, Terran, Aquan, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 300 gp. Blue quartz (10 gp). Peridot (70 gp). Bloodstone (70 gp). Blue quartz (10 gp).


Social Check DCs

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