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NPC Generator

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Advanced [show]


Patrick Denholm, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is well dressed, but even with his fine clothing he looks run-down and is in decent physical shape. He keeps his long blonde hair kept up in a rat tail. His hazel eyes are slightly larger than normal.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He went to a religious school and was inspired by the priests there in charitable deeds. He struck the Miner job and began his own company from there.

Motivation: Balancing his hectic life and new Miner responsibilities is difficult; and someone believes him a fraud

Flaws: Insomniac. Bonds: Slave, Religious, Job, Enemies. Occupation: Miner

Voice: Speaks through clenched teeth

Attributes [hide]

Patrick Denholm, Male Human Barbarian 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 30 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 15 (+2)14 (+2) 8 (-1)13 (+1)
Skills Acrobatics +5, Survival +1
Senses Passive Perception 9
Languages Common, Goblin, Giant
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +1

Possessions: 2400 sp.


Social Check DCs


Theodoric Everleigh, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'3" has a big stupid grin on his face most of the time. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His auburn hair is greying along the sides and has receded to reveal a widow's peak. He is very pretty but has cold, dead eyes.

Personality: He is fixated on the number 34. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. A true patriot, Theodoric would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Theodoric was born the youngest of three triplets. When Theodoric reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He is untrained/undisciplined, which makes him dangerous.

Motivation: To reunite with his absent father.

Ideals: Entrepeneur. Flaws: Insane. Bonds: Attractive, Military, Family. Occupation: Dyer

Voice: Boston accent

Attributes [hide]

Theodoric Everleigh, Male Human Expert 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 10 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 7 (-2)11 (+0) 11 (+0)14 (+2)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 700 sp.


Social Check DCs


Gilbert Stanford, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. His hair, while still mostly brown, has prominent grey streaks. His hazel unseeing eyes seem to look past you.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is frequently practicing swordplay.

History: Born in the east to a Shepherd, Gilbert learned a great deal about his father's area of expertise. There was a wharf not far from home where he often wandered off to fish. He ran away from his former home and has been making his living as a Shepherd for the past few years.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Joker. Flaws: Disease. Bonds: Military, Job, Nature. Occupation: Shepherd

Voice: Nasally tone

Attributes [hide]

Gilbert Stanford, Male Human Aristocrat 6
Medium (5'8") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 43 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 17 (+3)14 (+2) 12 (+1)11 (+0)
Skills Animal Handling +4, Intimidation +3
Senses Passive Perception 11
Languages Common, Abyssal, Gnoll
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 1000 gp. Moss agate (10 gp). Brown-green garnet (70 gp). Jet (70 gp). Bloodstone (20 gp).


Social Check DCs


Arnold Beitz, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is typically in his Stylist uniform. His moppish golden hair is in a traditional bowl cut. His hazel eyes are slightly larger than normal.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Further expansion of business; and wants to open a new tavern

Ideals: Joker, Justice, Gifted. Bonds: Job, Military. Occupation: Stylist

Voice: Posh accent

Attributes [hide]

Arnold Beitz, Male Human Barbarian 5
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 51 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)11 (+0) 17 (+3)9 (-1)
Skills Nature +3, Sleight of Hand +4
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Manfred Tindall, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a custom-built plate barding that's adorned with blue lining and desert motifs, and a wedding ring on his right hand. He has styled his auburn hair well, parting it to the right. He wears large thick round spectacles.

Personality: He never swears and excessively uses polite adverbs when speaking. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born in the west to a Courier, Manfred learned a great deal about his father's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Courier. Due to his spouse's obsession with being a Bellfounder they were divorced and he won custody of their son. He worked as a Courier, and he later adopted a second son.

Motivation: He has passion for adventuring and risk; and wishes to resurrect an old love

Ideals: Optimist. Bonds: In love, Job, Family, Adventurer. Occupation: Courier

Voice: Slurs words

Attributes [hide]

Manfred Tindall, Male Human Wizard 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 22 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 16 (+3)13 (+1) 17 (+3)10 (+0)
Skills Persuasion +2, Sleight of Hand +0
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114320

Possessions: 60 pp.


Social Check DCs

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