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NPC Generator

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Advanced [show]


Reynard Shelley, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a shirt that is too small, which lets his gut show, with a ratty white coat over it. With bright auburn hair and a scraggly beard. He has gleaming, smiling hazel eyes.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is obsessed with finding treasure.

History: He was born blind and as such lacked many opportunities for work. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. During his travels, Reynard and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Reynard discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Reynard fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: A need for knowledge about a nearby landmark; and wishes to resurrect an old love

Flaws: Ugly, Shy, Disease. Bonds: Adventurer, In love. Occupation: Ploughman

Voice: Speaks with squeezed throat

Attributes [hide]

Reynard Shelley, Male Human Bard 5
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 21 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 13 (+1)11 (+0) 13 (+1)14 (+2)
Skills History +3, Medicine +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 600 gp.


Social Check DCs


Peter Cason, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is wearing a long, brown cloak. He has wavy red hair. His face is scarred and worn.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: When he was but 6 years old his parents immigrated from the west. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Dilettante work with an outfit from a few towns over. Dilettante work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Further expansion of business.

Ideals: Justice. Flaws: Ugly, Selfish. Bonds: Poor, Immigrant, Job. Occupation: Dilettante

Voice: Timid voice

Attributes [hide]

Peter Cason, Male Human Ranger 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 14
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 13 (+1)10 (+0) 15 (+2)14 (+2)
Skills Perception +4, Sleight of Hand +6
Senses Passive Perception 16
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 500 gp.


Social Check DCs


Trym Cromwell, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears clothing that is held on in multiple layers but all of it is in poor condition. He wears a wide-brimmed hat to cover his moderate length golden hair. His eyes are likewise hazel.

Personality: He likes to make people angry or surprised. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Sold as a small child to a slaver, Trym was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When money was particularly tight he was walking through alleys when he overheard a Tailor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He's repulsed by the PC; and someone believes him a fraud

Flaws: Antagonistic, Secretive. Bonds: Poor, Mentor. Occupation: Tailor

Voice: Breathy voice

Attributes [hide]

Trym Cromwell, Male Human Aristocrat 7
Medium (5'10") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 44 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 13 (+1)12 (+1) 12 (+1)10 (+0)
Skills Acrobatics +6, Investigation +4
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +1 / 2d8-2, Ranged +6 / 2d8+3, Grapple +4

Possessions: Just what you see.


Social Check DCs


Gerard Huxley, Male Human [Permalink]

Personal [hide]

Description: This man wears just a blue suit, and sports empty pouches on his belt. He has a blonde handlebar mustache and slicked back blonde hair. His blue unseeing eyes seem to look past you.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. He found a children's book about a Human Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: His religion dominates his actions; and a deep hatred of goblins

Flaws: Disease, Secretive. Bonds: Adventurer, Religious, Enemies. Occupation: Sage

Voice: Jamaican accent

Attributes [hide]

Gerard Huxley, Male Human Sorcerer 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 13 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)12 (+1) 10 (+0)12 (+1)
Skills Insight +2, Religion +3
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11663

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Henry Ansley, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a white feathered hat and white clothes. His hair is golden and very short. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature hammer.

Motivation: A strong sense of loyalty to Human people; and revenge

Flaws: Antagonistic, Fearful, Racist. Bonds: Enemies, Adventurer. Occupation: Servant

Voice: High pitched, excited

Attributes [hide]

Henry Ansley, Male Human Rogue 5
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 19 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 10 (+0)10 (+0) 18 (+4)7 (-2)
Skills Athletics +2, Deception +1
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple +1

Possessions: 100 gp.


Social Check DCs

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