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NPC Generator

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Advanced [show]


Gerald Bentley, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a worn and beaten armor. He keeps his golden hair in a flapper bob. His eyes are hazel and beady.

Personality: He likes to make people angry or surprised. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born a particularly ugly child, much to the horror of his parents. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting goblins, the young Gerald began to lead the lost caravan. He has built up a small fortune and can afford his own way.

Motivation: A deep hatred of goblins; and someone believes him a fraud

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Rich, Enemies. Occupation: Apothecary

Voice: Speaks with a cold

Attributes [hide]

Gerald Bentley, Male Human Aristocrat 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 12 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 4 (-3)8 (-1) 13 (+1)11 (+0)
Skills Animal Handling +3, History +1
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 7000 sp. Rich purple corundum (500 gp). Peridot (80 gp). Alexandrite (400 gp). Blue quartz (9 gp).


Social Check DCs


Dustin Rodney, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is cut close to his head. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born the only child of a wealthy merchant. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and wants to have a good time and be beloved

Ideals: Entrepeneur, Philantrophist, Optimist. Flaws: Insane. Bonds: Attractive. Occupation: Weaver

Voice: Low and grunting

Attributes [hide]

Dustin Rodney, Male Human Rogue 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)13 (+1) 16 (+3)6 (-2)
Skills Animal Handling +5, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 70 pp. Moss agate (9 gp). Silver pearl (90 gp). Tiger eye turquoise (9 gp).


Social Check DCs


Gerard Southey, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He prefers to wear yellow clothing when he does not wear armor. His auburn hair is kept up in a ponytail inside a broad hat. His eyes, though not visible through his cowl, are gray.

Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. Animals are drawn to him, and he is able to talk to them.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Gerard was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.

Motivation: He'd like to take his coworkers down a peg; and revenge

Ideals: Artistic, Gifted. Flaws: Disease. Bonds: Poor, Enemies, Job. Occupation: Brewer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Gerard Southey, Male Human Cleric 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 25 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 12 (+1)12 (+1) 14 (+2)16 (+3)
Skills Acrobatics +4, Religion +4
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353210

Possessions: 400 gp. Azurite (5 gp). Jet (80 gp). Azurite (5 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Clerebold Palomarez, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears professional attire. His hair is red, silky, and of moderate length. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Clerebold was born with his mother's beautiful face. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it.

Ideals: Athletic, Philantrophist. Bonds: Attractive, Slave, Rich. Occupation: Merchant

Voice: Russian accent

Attributes [hide]

Clerebold Palomarez, Male Human Ranger 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 15 (+2)12 (+1) 7 (-2)17 (+3)
Skills Arcana +3, Stealth +2
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 100 gp. Pink pearl (150 gp).


Social Check DCs


Peter Hayhurst, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a simple burlap shirt and baggy pants. He conceals his ceremonial dagger with his veritable burlap sack of a shirt, and a wedding ring on his left hand. He wears his hair in dreadlocks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is extraordinarily eccentric. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: The child of a Navigator, who enjoyed hunting, Peter was taken on many hunting expeditions. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He bought a ceremonial dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wishes to resurrect an old love; and he is not mentally stable, and does not behave rationally

Flaws: Insane, Antagonistic. Bonds: In love, Nature, Immigrant. Occupation: Fortune-teller

Voice: Rhymes sentences (sorry)

Attributes [hide]

Peter Hayhurst, Male Human Adept 6
Medium (5'5") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 34 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)11 (+0) 10 (+0)9 (-1)
Skills History +3, Persuasion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 5000 sp. Star rose quartz (30 gp). Violet garnet (800 gp).


Social Check DCs

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