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NPC Generator

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Advanced [show]


Arnold Allerton, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he dresses like a well dressed Engraver does. His auburn hair is greying along the sides and has receded to reveal a widow's peak. He wears round tiny glasses practically rammed into his face.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He also is a firm believer in the manly ideal.

History: His mother raised him in a mountain cabin. There was a wharf not far from home where he often wandered off to fish. He has set out to sabotage the competition.

Motivation: Further expansion of business.

Ideals: Athletic. Flaws: Impulsive, Depressed. Bonds: Job, Nature. Occupation: Engraver

Voice: Nasally tone

Attributes [hide]

Arnold Allerton, Male Human Aristocrat 6
Medium (5'6") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 26 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)10 (+0) 12 (+1)10 (+0)
Skills Arcana +3, Intimidation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ernest Ainsley, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Bowyer uniform. He has a auburn handlebar mustache and slicked back auburn hair. His fierce brown eyes like to dwell on things.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was raised by priests from a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bowyer. He has set out to sabotage the competition.

Motivation: Wants to open a new tavern; and he's repulsed by the pc

Ideals: Gifted. Flaws: Antagonistic. Bonds: Job, Religious, Mentor. Occupation: Bowyer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Ernest Ainsley, Male Human Aristocrat 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 12 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 9 (-1)13 (+1) 13 (+1)11 (+0)
Skills Deception +2, Stealth +1
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 60 pp.


Social Check DCs


Shane Livingstone, Male Human [Permalink]

Personal [hide]

Description: He wears a yellow shirt, with a red mid length shorts with red tights and flats, usually wearing a coat over them, and carries greatswords. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His gray eyes are slightly larger than normal.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He plays an instrument quite well.

History: Born in the north his family was never financially stable. In his youth he was a Bowyer, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger sister on his back after seeing his parents die, and fled the country. He has never given up on his poetry dream.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Artistic. Flaws: Antagonistic, PTSD. Bonds: Poor. Occupation: Glassblower

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Shane Livingstone, Male Human Monk 7
Medium (5'2") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 26 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 10 (+0)11 (+0) 16 (+3)15 (+2)
Skills Investigation +3, Persuasion +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2

Possessions: 1100 gp. Pink pearl (130 gp).


Social Check DCs


Charles Clifton, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His head has been shaved. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Calm and collected, he is a well trained Herbalist. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His druidic abilities were realized during a raid on his village. He struck the Herbalist job and began his own company from there.

Motivation: Wants to open a new tavern; and he has money and likes to spend it

Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Rich, Job. Occupation: Herbalist

Voice: Puts emphasis on the wrong words

Attributes [hide]

Charles Clifton, Male Human Ranger 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 16 (+3)13 (+1) 7 (-2)14 (+2)
Skills Deception +4, Stealth +3
Senses Passive Perception 8
Languages Common, Celestial
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 300 gp. Blue quartz (7 gp).


Social Check DCs


Anselm Marlowe, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a blue and white handkerchief worn on his right side, and he perpetually has his falchion ready. He wears his hair in dreadlocks. He is baby faced.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is a great chef.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A freak accident while working with his Knight mother left him crippled. He has set out to sabotage the competition.

Motivation: He wants nothing more than to rejoin the army; and wants to open a new tavern

Ideals: Fighting, Gifted. Flaws: Antagonistic, Disease. Bonds: Job, Military. Occupation: Junk Dealer

Voice: Scottish accent

Attributes [hide]

Anselm Marlowe, Male Human Monk 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 12 (+1)13 (+1) 17 (+3)14 (+2)
Skills Animal Handling +5, Perception +5
Senses Passive Perception 15
Languages Common, Dwarven
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs

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