Arnold Harper, Male Human [Permalink]
Personal [hide]
Description: He wears dull black sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed bow, just in case. His attire stands in sharp contrast to his bow, which is beautifully polished and possesses an ornate carving of a skull on it. His golden hair is knotted and matted. He wears an eyepatch.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is able to fit into much smaller and tighter spaces than normal.
History: The child of a Layabout, who enjoyed hunting, Arnold was taken on many hunting expeditions. Cursed with a spirit at a very young age, Arnold has worked very hard to control his curse. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg
Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Job, Nature. Occupation: Bellfounder
Voice: Indian accent
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 18 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 11 (+0) | 4 (-3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp. 1 Buckler. 1 Half-Plate. 1 Chain shirt.
Nicholas Mitchell, Male Human [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has a slight overbite and is overall scrawny. His red hair is still thick. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: He is a Spice Merchant first and foremost. He believes firmly that knowledge should be universal. He receives visions of the future at random moments
History: The child of southern immigrants he idolized his father. As a young adult he joined a group advocating for an improvement in Human conditions. He then took over the family business and is one of the better Spice Merchant for hire.
Motivation: Further expansion of business; and human compassion
Ideals: Gifted. Flaws: Racist. Bonds: Attractive, Job, Immigrant. Occupation: Spice Merchant
Voice: Creaky witch voice
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 10 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 8 (-1) | 9 (-1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
Possessions: 50 pp.
Alex Tickle, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a simple violet robe with pastel stripes complete with hood. His hair is always cut to a buzz. He has several tiny sapphire earrings on each ear.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Gifted from a young age, Alex studied abroad. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: To end his boredom; and wishes to resurrect an old love
Ideals: Athletic, Gifted. Flaws: Mundane. Bonds: Rich, In love. Occupation: Miller
Voice: Australian accent
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 12 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 10 (+0) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Auran, Elven
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp.
Odo Axton, Male Human [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. His chestnut hair is slicked back into a classic pompadour. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Odo was born the youngest of three triplets. He found a children's book about a Human Warrior who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.
Motivation: He has money and likes to spend it; and he's looking for his big break
Flaws: Disease. Bonds: Attractive, Rich, Family, Adventurer. Occupation: Bricklayer
Voice: Smooth and feminine
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 41 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 17 (+3) | 17 (+3) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Abyssal, Elven, Gnome
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 20 pp. 1 Minor magic item.
Kyle Stanton, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he is dressed in earthy colors with a pastel and green handkerchief worn on his right side. He keeps his long red hair kept up in a rat tail. His violet eyes dart from person to person to random spaces in the air.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is a logical person and will generally grow upset if things defy logic and science.
History: When he was but 7 years old his parents immigrated from the west. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He has money and likes to spend it; and he seems to be bored by most things
Ideals: Logical. Flaws: Mundane, Disease. Bonds: Immigrant, Rich. Occupation: Sculptor
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 9)
Armor Class 12
Hit Points 56 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 14 (+2) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 |
Possessions: 180 pp.
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Their contribution stands as a beacon of hope for all adventurers!