Don Bradly, Male Human [Permalink]
Personal [hide]
Description: This southern man wears baggy brown pantaloons and a tan scarf. His clothes are grease stained in places. His blonde hair is long and unkept. He has gleaming, smiling blue eyes.
Personality: He dislikes all the random violence that takes place in the south. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Born to a poor family in the city he treasured whatever gifts he got. Don was born on a far southern desert where he grew up under the tutelage of his mother, an expert Stableman. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: Someone believes him a fraud.
Ideals: Pacifist. Flaws: Ugly. Bonds: Poor, Immigrant, Enemies. Occupation: Stableman
Voice: Stutters
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 19 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 11 (+0) | 8 (-1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 1 | 0 |
Possessions: 500 gp.
Anselm Ashton, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a weathered and beat up set of banded mail beneath an oversized brown coat. He keeps his long golden hair kept up in a rat tail. His eyes are likewise blue.
Personality: He is overprotective of those who hire his services. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Anselm was born in the east. At a young age he loved to build and create. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Persistence. Bonds: Guardian, Religious, Military. Occupation: Cartwright
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 11 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 4 (-3) | 13 (+1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 20000 sp. Obsidian (13 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Dean Darby, Male Human [Permalink]
Personal [hide]
Description: Standing 5'4", this man is typically in his Shipwright uniform. He is bald on top and has large chestnut tufts of hair around his ears. He has gleaming, smiling gray eyes.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Dean was born the youngest of three triplets. Over the years he perfected his riding and shooting skills. He then took over the family business and is one of the better Shipwright for hire.
Motivation: He wants to meet his childhood hero; and wants to open a new tavern
Flaws: Ugly. Bonds: Job, Family, Adventurer, Nature. Occupation: Shipwright
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 20 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 11 (+0) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
Possessions: 100 gp.
Everard Sydney, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His golden hair is braided into rings. His thin eyebrows rest above his beady gray eyes.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He has a small toy that he constantly fidgets with.
History: He comes from a rich southern family. A gypsy cursed him at a young age, leading to his ugly appearance. He became a Detective soon after.
Motivation: Wants to have a good time and be beloved; and sabotage a competitor
Ideals: Optimist. Flaws: Ugly, Shy, Addict. Bonds: Rich, Job. Occupation: Detective
Voice: Loud with bravado
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 45 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 12 (+1) | 12 (+1) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
Possessions: 700 gp. A pair of silk slippers encrusted with tiny pearls. (110 gp). 1 Minor magic item. 1 Minor magic item.
Gerald Rutherford, Male Human [Permalink]
Personal [hide]
Description: He usually wears his violet robe and has his sai always slung over his shoulder. His hair is short and chestnut. He has gleaming, smiling gray eyes.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.
History: Gerald was born the youngest of three triplets. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Due to his spouse's obsession with being a Bellfounder they were divorced and he won custody of their son. He worked as a Blacksmith, and he later adopted a second son.
Motivation: Regain custody of his son.
Flaws: Insomniac. Bonds: Family, Rich. Occupation: Blacksmith
Voice: Whispers
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 16 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
Possessions: 300 gp. Citrine (50 gp). Obsidian (6 gp). Aquamarine (900 gp). 1 Minor magic item. 1 Minor magic item.
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