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Advanced [show]


Godfrey Weld, Male Human [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. His silver hair is knotted and matted. He wears an eyepatch.

Personality: Godfrey speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born in the south. A few years later when the west was not economically sound they moved to his current location. He now owns his own business.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Fighting, Impeccable. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Body Guard

Voice: Speaks with back of mouth

Attributes [hide]

Godfrey Weld, Male Human Monk 5
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 26 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)17 (+3) 14 (+2)10 (+0)
Skills Acrobatics +5, Investigation +6
Senses Passive Perception 12
Languages Common, Abyssal, Infernal, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +6

Possessions: 10 pp.


Social Check DCs


Norman Blakeley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His long red hair is drawn into a two foot long braid. His gray unseeing eyes seem to look past you.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is obsessed with a lost civilization.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His mother was a soldier and died while he was still young. Norman was left his mother's suit of armor and trained in its use and care. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He wants to meet his childhood hero; and he uses money and sex appeal to get what he needs

Ideals: Persistence. Flaws: Disease. Bonds: Rich, Attractive, Adventurer, Military. Occupation: Carpenter

Voice: Indian accent

Attributes [hide]

Norman Blakeley, Male Human Sorcerer 6
Medium (6'1") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 31 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)13 (+1) 11 (+0)16 (+3)
Skills Intimidation +6, Investigation +4
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126653

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


John York, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He carries with him a set of greataxes on his belt, each one with a amber on the hilt. He wears a feathered hat to cover his moderate length brown hair. His amber eyes have a joyful gleam in them most of the time.

Personality: Eccentric and domineering, John will drive conversation. He does suffer from mild PTSD, and the sight of drow may trigger it at times.

History: He was born the only child of a wealthy merchant. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Days after completing his studies, news broke out that his hometown was attacked by drow. John was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.

Motivation: Revenge; and several ex partners dislike his way of doing things and want revenge

Ideals: Fighting, Extrovert, Entrepeneur. Bonds: Enemies. Occupation: Mason

Voice: Speaks like tongue is numb

Attributes [hide]

John York, Male Human Cleric 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 48 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 16 (+3)11 (+0) 15 (+2)10 (+0)
Skills Athletics +4, Performance +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13532100

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Theodoric Braxton, Male Human [Permalink]

Personal [hide]

Description: Standing 5'2", this man wears dark leathers with embroidery. His chestnut hair is unkempt and raggedy. He wears large thick round spectacles.

Personality: He is fixated on the number 51. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A gypsy cursed him at a young age, leading to his ugly appearance. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Ugly, Insane, Disease. Bonds: Poor. Occupation: Fletcher

Voice: Spits words with contempt

Attributes [hide]

Theodoric Braxton, Male Human Monk 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 29 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 18 (+4)15 (+2) 15 (+2)11 (+0)
Skills Arcana +4
Senses Passive Perception 12
Languages Common, Druidic, Aquan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp. Amber (50 gp). Rock crystal (40 gp).


Social Check DCs


Robert Snowdon, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He carries a battered kukri and tarnished lance as well. His white hair is styled in orderly dreadlocks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is a great chef.

History: A powerful slaver made him what he is. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and retire the richest man in the east

Ideals: Entrepeneur, Fighting, Gifted. Flaws: Secretive. Bonds: Mentor. Occupation: Painter

Voice: Sensual and smooth

Attributes [hide]

Robert Snowdon, Male Human Commoner 6
Medium (6'1") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 20 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 10 (+0)14 (+2) 8 (-1)12 (+1)
Skills Athletics +6, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Orc, Halfling
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +5

Possessions: 6000 sp. 2 Smokesticks. 5 Acid flasks.


Social Check DCs

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