Kyle Holton, Male Human [Permalink]
Personal [hide]
Description: He dresses well, wearing blue shirts, loose pants, and blazers most of the time. His silver hair is lengthy and is close to two feet long. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Kyle is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He pushes his goals aggressively. He is also a coward if confronted.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. While studying, he fell in love. They married and had a daughter. Some 3 years later his spouse died after the birth of his daughter. Heartbroken, Kyle never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.
Motivation: He feels threatened by others.
Ideals: Extrovert, Gifted. Flaws: Fearful. Bonds: Attractive, In love. Occupation: Courier
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 26 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 18 (+4) | 16 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnoll, Celestial, Infernal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 400 gp.
Gerald Gresham, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His black hair is smooth and relatively long. He wears large thick round spectacles.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is lazy and tries to find solutions quickly.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Through the years after Gerald was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Gerald's mother didn't care for him much, and the feeling was mutual. He has set out to sabotage the competition.
Motivation: Someone believes him a fraud; and sabotage a competitor
Ideals: Gifted. Flaws: Lazy, Antagonistic. Bonds: Job, Enemies. Occupation: Shepherd
Voice: French accent
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 20 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 9 (-1) | 18 (+4) | 17 (+3) | 5 (-3) |
Senses Passive Perception 13
Languages Common, Druidic, Gnome, Sylvan, Aquan
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +5
Possessions: 400 gp.
Simon Hadleigh, Male Human [Permalink]
Personal [hide]
Description: This man wears a fancy black suit. He is muscular with a powerful set of arms. He has a very tight haircut. His hazel unseeing eyes seem to look past you.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Simon was born in the north. At a young age he loved to build and create. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Cartwright work with an outfit from a few towns over. Cartwright work suited him well, and with each successful project, he earned more gold and more respect from his peers. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Further expansion of business; and expand his business
Ideals: Logical, Persistence. Flaws: Disease. Bonds: Attractive, Poor, Job. Occupation: Cartwright
Voice: Jittery and nervous
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 26 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 14 (+2) | 12 (+1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 2 |
Possessions: 70 pp.
Lance Hamilton, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a lot of dark rich colors, with gold accents. His tied-back hair is brown. He has blue eyes and a green hat with a black feather.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: Born to a poor family in the city he treasured whatever gifts he got. After coming to the age of reason, Lance took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has been saving his money to try and buy his brother's freedom.
Motivation: Find a way to reverse the transformation of his brother; and to unite with his brother
Ideals: Gifted. Bonds: Attractive, Family, Poor. Occupation: Architect
Voice: Breathy voice
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 9 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 10 (+0) | 15 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnoll, Gnome
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 | 0 | 0 | 0 |
Possessions: 9000 sp. Gold and topaz bottle stopper cork (800 gp). Ceremonial electrum dagger with a star ruby in the pommel (800 gp).
Peter Wheatley, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, and a wedding ring on his right hand. His white hair is drawn into a tight pony tail with a cross scrunchie. His skin is flawless and his green eyes scan people very quickly.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born to a pair of adventurers, Peter grew up listening to his mother's many stories. Peter abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted from career to career and currently works as a Actor.
Motivation: Obtaining odd cultural Human artifacts is his passion; and further expansion of business
Ideals: Joker. Bonds: Adventurer, In love, Attractive, Job. Occupation: Actor
Voice: Rolls R's
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 41 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 10 (+0) | 15 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Abyssal, Infernal
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
Possessions: 200 gp. 1 Good lock. 1 Magnifying glass. 1 Hourglass. 1 Backpack.
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Their contribution stands as a beacon of hope for all adventurers!