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NPC Generator

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Advanced [show]


Solomon Hartford, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. His auburn hair is styled in orderly dreadlocks. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He always tries to repair and not replace. It was this mentality that drove him into the Armorer business.

History: He was born in the north, but his parents moved at a very young age to the south. A few years later when the south was not economically sound they moved to his current location. He has achieved small success as a Armorer.

Motivation: To be a Spy again; and sabotage a competitor

Ideals: Athletic, Persistence. Flaws: Ugly. Bonds: Immigrant, Job. Occupation: Armorer

Voice: Sore throat, cough

Attributes [hide]

Solomon Hartford, Male Human Adept 5
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 10 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 7 (-2)13 (+1) 18 (+4)12 (+1)
Skills Insight +7, Persuasion +4
Senses Passive Perception 14
Languages Common, Infernal
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15321000

Possessions: 200 gp. Citrine (60 gp). Fiery yellow corundum (1400 gp). 1 Minor magic item.


Social Check DCs


Drogo Royal, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a grey coat over a brown low-cut shirt, and a feathered hat upon his head. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His violet eyes dart from person to person to random spaces in the air.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He has a small toy that he constantly fidgets with.

History: The child of a Shoemaker, who enjoyed hunting, Drogo was taken on many hunting expeditions. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Due to his spouse's obsession with being a Shoemaker they were divorced and he won custody of their son. He worked as a Scribe, and he later adopted a second son.

Motivation: He's attracted to the PC; and he would like to get married and retire

Ideals: Opinionated. Flaws: Addict. Bonds: Nature, Family, Has a crush. Occupation: Scribe

Voice: Puts emphasis on the wrong words

Attributes [hide]

Drogo Royal, Male Human Monk 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)11 (+0) 13 (+1)11 (+0)
Skills Arcana +2, Intimidation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp. 1 Darkwood Buckler.


Social Check DCs


John Skelton, Male Human [Permalink]

Personal [hide]

Description: He usually wears his black robe and has his scythe always slung over his shoulder. His attire stands in sharp contrast to his scythe, which is beautifully polished and possesses an ornate carving of a skull on it. His hair is long and silver with streaks of brown, and is pulled back with small black clips. His beard is brown, braided, and well cared for. He is very pretty but has cold, dead eyes.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is a ruthless business man, a trait he acquired from his mother.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Cursed with a spirit at a very young age, John has worked very hard to control his curse. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He has money and likes to spend it; and nothing but the best is good enough for him

Ideals: Impeccable, Entrepeneur. Flaws: Disease. Bonds: Attractive, Rich. Occupation: Detective

Voice: Forgets to breathe while speaking

Attributes [hide]

John Skelton, Male Human Bard 5
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 20 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 13 (+1)12 (+1) 9 (-1)13 (+1)
Skills Animal Handling +2, Arcana +4
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12331

Possessions: Fire opal pendant on a fine gold chain (1000 gp). Brass mug with jade inlays (200 gp).


Social Check DCs


Everard Yardley, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a worn and beaten armor. His hair is always cut to a buzz. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC.

Ideals: Fighting, Gifted. Flaws: Ugly, Insomniac, Antagonistic. Occupation: Detective

Voice: Booming voice

Attributes [hide]

Everard Yardley, Male Human Bard 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 13 (+1)18 (+4) 11 (+0)14 (+2)
Skills Persuasion +4, Sleight of Hand +1
Senses Passive Perception 10
Languages Common, Halfling, Abyssal, Celestial, Infernal
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143100000

Possessions: 200 gp. Ceremonial electrum dagger with a star ruby in the pommel (400 gp). Cloth of gold vestments (120 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Ernest Webley, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He is wearing the road beaten gear of a warrior. His golden hair is kept up in a ponytail inside a small hat. His amber eyes are passionate and lively.

Personality: While he acts the brute, he is far gentler than he would appear. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: His father raised him in a mountain cabin. At a young age his mother died while driving off some illithids. His father being the stubborn sort decided to stay and helped train him in sickle use. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ernest fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Someone believes him a fraud; and he'd like to take his coworkers down a peg

Ideals: Fighting. Flaws: Forgetful. Bonds: Nature, Enemies, Job. Occupation: Cartwright

Voice: Shortens vowels

Attributes [hide]

Ernest Webley, Male Human Fighter 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 12 (+1)6 (-2) 14 (+2)13 (+1)
Skills Investigation +0, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 300 gp.


Social Check DCs

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