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NPC Generator

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Advanced [show]


Trym Burton, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears rags and sports a simple walking cane. His brown hair is styled in orderly dreadlocks. He is very pretty but has cold, dead eyes.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He misses his home and complains about the freezing weather, even in summer.

History: He was born at the edge of vast forest. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has set out to sabotage the competition.

Motivation: To be a Farmer again.

Ideals: Disciplined. Bonds: Poor, Attractive, Immigrant, Nature, Job. Occupation: Body Guard

Voice: High pitched and raspy

Attributes [hide]

Trym Burton, Male Human Rogue 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 15 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 10 (+0)9 (-1) 10 (+0)11 (+0)
Skills Acrobatics +3, History +1
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp.


Social Check DCs


Conrad Ramsay, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. His red hair is unkempt and raggedy. This violet eyed southerner is not easily forgotten.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born in a small plains village. Conrad liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and he feels kind of lost in life

Ideals: Optimist. Flaws: Ugly, Secretive. Bonds: Poor, Nature. Occupation: Bookbinder

Voice: Middle-eastern accent

Attributes [hide]

Conrad Ramsay, Male Human Rogue 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)5 (-3) 14 (+2)13 (+1) 11 (+0)14 (+2)
Skills Arcana +3, Persuasion +4
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged -1 / 1d8-3, Grapple +1

Possessions: 400 gp. Ceremonial electrum dagger with a star ruby in the pommel (600 gp). Ceremonial electrum dagger with a star ruby in the pommel (600 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (120 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Patrick Cornish, Male Human [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright violet and green, and wears rings and necklaces with large, colorful gems. His hair is white and curly. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Patrick enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. One day when Patrick was young, his mother was sewing while trying to overcome the flu, when suddenly his mother dropped to the ground dead. His mother had died from a severe disease that was unknown to the village doctor. Patrick was heart-stricken from the event, and his father started working long hours to provde for them. Due to his spouse's obsession with being a Healer they were divorced and he won custody of their daughter. He worked as a Roofer, and he later adopted a second daughter.

Motivation: Find a way to reverse the transformation of his brother; and his relatives are trying to arrange a marriage

Flaws: Ugly, Disease, Hedonist, PTSD. Bonds: Rich, Family. Occupation: Roofer

Voice: Speaks with a cold

Attributes [hide]

Patrick Cornish, Male Human Barbarian 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 36 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 14 (+2)17 (+3) 13 (+1)12 (+1)
Skills Acrobatics +4, Investigation +5
Senses Passive Perception 11
Languages Common, Undercommon, Halfling, Elven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +5

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Odo Bentham, Male Human [Permalink]

Personal [hide]

Description: He is dressed in a clean black cloak covering his clean studded leather. He carries a battered falchion and tarnished hand crossbow as well. He wears his hair in dreadlocks. His eyes are likewise brown. His teeth are white and perfect.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Interpreter arts, while his father instructed him in etiquette, music and courtly manner. From his teen years he was always beautiful and desirable, so people have always doted on him. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Fighting. Flaws: Emotional. Bonds: Attractive, Adventurer, Rich. Occupation: Interpreter

Voice: Speaks with lips pursed

Attributes [hide]

Odo Bentham, Male Human Cleric 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 7 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 7 (-2)6 (-2) 8 (-1)8 (-1)
Skills Animal Handling +1, Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 3200 sp. Deep blue spinel (400 gp). Lapis lazuli (14 gp).


Social Check DCs


Raymond Gentry, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair is white and curly. His brown eyes have a joyful gleam in them most of the time.

Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. Around other people he will do his best to conceal his emotions and appear jolly.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Days after completing his studies, news broke out that his hometown was attacked by orcs. Raymond was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.

Motivation: He feels the way he acts is they only way to get by in the world; and his name or reputation has been wronged in the past by orcs, and he desires to right it

Ideals: Impeccable. Flaws: Shy. Bonds: Rich, Enemies, Military. Occupation: Priest

Voice: Aggressive tone

Attributes [hide]

Raymond Gentry, Male Human Cleric 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 11 (+0)13 (+1) 15 (+2)14 (+2)
Skills Arcana +3, Persuasion +4
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 30 pp. 1 Minor magic item.


Social Check DCs

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