Reynard Kensley, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a tight fitting grey shirt and pants. He sports a flattop hair cut. His skin is flawless and his brown eyes scan people very quickly.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He never wears the same outfit twice, unless he absolutely has to.
History: The child of a Bowyer, who enjoyed hunting, Reynard was taken on many hunting expeditions. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He has never given up on his singing dream.
Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable, Artistic. Bonds: Immigrant, Attractive, Nature. Occupation: Shepherd
Voice: Low and grunting
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 26 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 12 (+1) | 12 (+1) | 17 (+3) | 6 (-2) |
Senses Passive Perception 16
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
Possessions: 100 pp. Star rose quartz (40 gp). Zircon (40 gp).
Henry Dayton, Male Human [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame. He has a small bristly mustache and wavy white hair. He wears large thick round spectacles.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Born in a small village he learned the ways of the warrior from his mother. He helped his mother out around the business and became quite the natural. He struck the Healer job and began his own company from there.
Motivation: Obtaining odd cultural Human artifacts is his passion; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Depressed, Secretive. Bonds: Attractive, Job, Adventurer. Occupation: Healer
Voice: Spits and sputters
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 14 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 15 (+2) | 12 (+1) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Celestial
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp. 1 Banded mail. 1 Chain shirt. 1 Banded mail.
Hubert Mori, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is dressed in earthy colors with a green and brown handkerchief worn on his left side. He has wavy brown hair. This violet eyed easterner is not easily forgotten.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He believes the world needs to unite to get rid of brigands once and for all.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Miller arts, while his mother instructed him in etiquette, music and courtly manner. He found a children's book about a Human Ranger who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He is searching for what he claims is his rightful reward.
Motivation: Money/treasure; and he's repulsed by the pc
Flaws: Sensitive, Antagonistic. Bonds: Enemies, Rich, Adventurer. Occupation: Miller
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 15 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 12 (+1) | 15 (+2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Ignan, Draconic
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 2900 sp. 1 Masterwork Common Melee.
Thomas Warwick, Male Human [Permalink]
Personal [hide]
Description: He wears long strands of topaz and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He wears a small hat to hide his balding. He is baby faced.
Personality: Thomas speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is able to fit into much smaller and tighter spaces than normal.
History: He was born the only child of a wealthy merchant. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Thomas took refuge in the old dungeon and found the beat up ceremonial dagger and armor he uses now. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Money/treasure; and he is greedy
Ideals: Impeccable, Gifted, Entrepeneur. Bonds: Rich, Nature. Occupation: Seamstress
Voice: High pitched and raspy
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 22 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 14 (+2) | 16 (+3) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Druidic, Goblin, Abyssal
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 30000 sp. Tourmaline (150 gp). Coral (150 gp). Freshwater pearl (8 gp).
Lance Melancon, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a tan shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. His blonde hair is matted, messy, and big. He has several tiny aquamarine earrings on each ear.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.
Motivation: He is content; and he seems to be bored by most things
Flaws: Ugly, Shy, Secretive, Mundane. Bonds: Rich. Occupation: Tailor
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 33 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 14 (+2) | 17 (+3) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Dwarven, Giant, Orc
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 500 gp. Lapis lazuli (13 gp). Black pearl (1100 gp). White pearl (120 gp).
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