Godfrey Gracey, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears suspenders and brown workpants. His shirt is grey, and he wears a heavy brown leather apron most of the time and is in decent physical shape. His white hair is well kept and his bushy mustache is tapered upwards at the ends. He is very pretty but has cold, dead eyes.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is a logical person and will generally grow upset if things defy logic and science.
History: Godfrey was born the youngest of three triplets. There was a wharf not far from home where he often wandered off to fish. He bought a greataxe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To reunite with his absent father; and wants to raise his children well
Ideals: Logical. Flaws: Shy. Bonds: Attractive, Family, Nature. Occupation: Map Maker
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 56 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 18 (+4) | 16 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Aquan, Gnoll
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
Possessions: 900 gp. Aquamarine (800 gp). Lapis lazuli (6 gp). Fiery yellow corundum (1600 gp).
Hubert Langley, Male Human [Permalink]
Personal [hide]
Description: 5'0" and lanky with angular features, he is an attractive figure. He wears clothing that is held on in multiple layers but all of it is in poor condition. His silver hair is greying along the sides and has receded to reveal a widow's peak. His brown eyes dart from person to person.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. From his teen years he was always beautiful and desirable, so people have always doted on him. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: To settle down with his crush; and wants a kiss
Ideals: Artistic. Flaws: Shy. Bonds: Poor, Attractive, Has a crush. Occupation: Cartwright
Voice: Scratchy, weak
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 16 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 7 (-2) | 14 (+2) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Terran, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 4000 cp.
Geoffrey Spalding, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears a robe, a symbol of magic around his neck, and a scimitar on his belt and is in decent physical shape. His blonde hair is lengthy and is close to two feet long. He has several tiny aquamarine earrings on each ear.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born in the west. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: To reunite with his old friends; and obtaining odd cultural human artifacts is his passion
Ideals: Fighting. Flaws: Disease. Bonds: Rich, Adventurer, Immigrant. Occupation: Farmer
Voice: Australian accent
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 21 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 11 (+0) | 12 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
Possessions: 6000 sp.
Ralf Bentley, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He typically wears a sleeveless long coat of deep black leather and dull blue iron scale mail. His wide-brimmed hat is riddled with cuts and holes. His eyes are a pleasant amber.
Personality: He likes to make people angry or surprised. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He got into the Carter business at a young age. His childhood dream was to be a Beggar, but he was a colossal failure. He inherited the family business which he has now maintained for 2 years.
Motivation: He is unsatisfied with his job; and expand his business
Flaws: Ugly, Antagonistic. Bonds: Immigrant, Adventurer, Job. Occupation: Carter
Voice: French accent
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 36 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 12 (+1) | 6 (-2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 27000 cp.
Hunter Rowley, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears tattered old clothes. His white hair is knotted and matted. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He moved from fad to fad and when he turned 15 he discovered music. He has built up a small fortune and can afford his own way.
Motivation: He has money and likes to spend it.
Ideals: Artistic. Flaws: Ugly, Cynical, Disease. Bonds: Rich. Occupation: Doctor
Voice: Slurs words
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 28 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 5 (-3) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 600 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!