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NPC Generator

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Advanced [show]


Don Appleton, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears professional attire. He wears a small hat to cover his moderate length brown hair. His eyes are blue and catlike.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Don was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now owns his own business.

Motivation: Further expansion of business; and he's repulsed by the pc

Flaws: Antagonistic. Bonds: Attractive, Poor, Job, Mentor. Occupation: Body Guard

Voice: Soft and melodious

Attributes [hide]

Don Appleton, Male Human Commoner 5
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 27 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)10 (+0) 11 (+0)16 (+3)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Odo Dumph, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He dresses in collared shirts and wears a proper scarf over his head. He has auburn hair. His blue unseeing eyes seem to look past you.

Personality: He has a massive crush on the younger sibling of the Blacksmith who has hired him part-time. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Because his mother participated in the massacre of their homeland, illithids burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his father from journeying south to reunite his family. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Flaws: Disease. Bonds: Has a crush, Rich, Immigrant, Enemies. Occupation: Blacksmith

Voice: Low range voice

Attributes [hide]

Odo Dumph, Male Human Adept 5
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 27 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)13 (+1) 16 (+3)7 (-2)
Skills Deception +1, Intimidation +1
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14321000

Possessions: 5000 sp. Malachite (16 gp). Obsidian (16 gp). Sardonyx (40 gp). Bloodstone (40 gp).


Social Check DCs


Chad Holton, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears clothing that is held on in multiple layers but all of it is in poor condition. His hair is silver, silky, and of moderate length. His fair skin shows little sign of his aristocratic breeding.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Barrister hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He's repulsed by the PC; and he is not mentally stable, and does not behave rationally

Ideals: Joker. Flaws: Antagonistic. Bonds: Poor, Attractive. Occupation: Barrister

Voice: Draws out vowels

Attributes [hide]

Chad Holton, Male Human Cleric 6
Medium (6'4") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 8 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 6 (-2)16 (+3) 15 (+2)13 (+1)
Skills Animal Handling +5
Senses Passive Perception 12
Languages Common, Sylvan, Orc, Goblin
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13533200

Possessions: 40 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Heward Denholm, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a grey vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his grey boots flare out at the collars. His head has been shaved. This gray eyed westerner is not easily forgotten.

Personality: Stoic and calm, he prefers to meditate than take action. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born in the west, but his parents moved at a very young age to the east. His father had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Disciplined. Flaws: Ugly. Bonds: Religious, Immigrant, Rich. Occupation: Apothecary

Voice: Mousy voice

Attributes [hide]

Heward Denholm, Male Human Sorcerer 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 13 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)16 (+3) 17 (+3)8 (-1)
Skills Athletics +5, Survival +5
Senses Passive Perception 13
Languages Common, Terran, Druidic, Giant
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136630000

Possessions: 100 gp.


Social Check DCs


Lewis Tinley, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His silver hair is styled in orderly dreadlocks. He tend to wears goggles to shield his eyes.

Personality: Always inclined to offer people food he seems plenty friendly. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: From birth he was tutored by a cruel and relentless mentor. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is greedy.

Ideals: Philantrophist, Gifted, Entrepeneur. Flaws: Antagonistic. Bonds: Rich, Mentor. Occupation: Ruler

Voice: Soothing and warm

Attributes [hide]

Lewis Tinley, Male Human Monk 7
Medium (6'1") Human, Neutral Good (CR 7)
Armor Class 9
Hit Points 25 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 9 (-1)12 (+1) 10 (+0)15 (+2)
Skills Athletics +3, Insight +3
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +3 / 2d8+0, Ranged +2 / 2d8-1, Grapple +3

Possessions: 800 gp.


Social Check DCs

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