Nicholas Nash, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man dresses in green turtlenecks beneath a yellow coat with green slacks. He is bald on top and has large white tufts of hair around his ears. His brown eyes peer out from beneath his deerstalker green hat.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: From birth he was tutored by a cruel and relentless mentor. His childhood dream was to be a Animal Trainer, but he was a colossal failure. He now travels the world, in search of power and loot.
Motivation: Expand his business; and he is unsatisfied with his job
Flaws: Ugly, Antagonistic. Bonds: Adventurer, Mentor, Job. Occupation: Carter
Voice: Indian accent
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 21 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 13 (+1) | 9 (-1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 400 gp. Obsidian (14 gp). Sardonyx (40 gp).
Diggory Mitchell, Male Human [Permalink]
Personal [hide]
Description: With violet face paint in a stripe pattern across his face, he is wearing colorful clothing, dressed as a Masseuse. He sports a long black beard, and similarly colored long hair. He wears an eyepatch.
Personality: He is very quiet and rarely speaks above a whisper. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was born a particularly ugly child, much to the horror of his parents. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He moves from town to town, unable to find a place to settle.
Motivation: He wants revenge against orcs; and wants to open a new tavern
Ideals: Justice. Flaws: Ugly, Shy. Bonds: Job, Immigrant, Enemies. Occupation: Masseuse
Voice: Russian accent
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 15 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 11 (+0) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 200 gp.
Randal Anderton, Male Human [Permalink]
Personal [hide]
Description: He has a missing right leg. He wears skinny pants and wears a red and brown robe with the hood down. His white hair is unkempt and raggedy. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Calm and collected, he is a well trained Fisher. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: The child of a Mortician, who enjoyed hunting, Randal was taken on many hunting expeditions. There was a wharf not far from home where he often wandered off to fish. He became a Fisher soon after.
Motivation: He is unsatisfied with his job.
Flaws: Ugly. Bonds: Poor, Job, Nature. Occupation: Fisher
Voice: Can't modulate volume
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 18 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 13 (+1) | 9 (-1) | 11 (+0) | 5 (-3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 600 gp. 2 Alchemist’s fire. 2 Alchemist’s fire.
Theobald Hadley, Male Human [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He dresses well, wearing white shirts, loose pants, and blazers most of the time. His whole body is exceptionally muscular. He keeps his auburn hair in a flapper bob. His brown eyes dart from person to person to random spaces in the air.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He also is a firm believer in the manly ideal.
History: He got into the Detective business at a young age. A gifted student he started as a Barrister, but he got bored and became a Detective. He became a Detective soon after.
Motivation: He'd like to take his coworkers down a peg; and his religion dominates his actions
Flaws: Impulsive. Bonds: Attractive, Immigrant, Job, Religious. Occupation: Detective
Voice: Squeaky
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 31 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 17 (+3) | 15 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Terran, Aquan
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Charles Cooper, Male Human [Permalink]
Personal [hide]
Description: Standing 5'2", this man is generally well dressed albeit a few years behind the times. His silver hair is styled in orderly dreadlocks. His green eyes are passionate and lively.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Like his father and his brother before him, after school he went straight into learning to become a Dyer. He ran away from his former home and has been making his living as a Dyer for the past few years.
Motivation: Sabotage a competitor.
Flaws: Hedonist. Bonds: Attractive, Job, Military, Slave. Occupation: Dyer
Voice: Spanish accent
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 28 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 12 (+1) | 10 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +4
Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
