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Advanced [show]


Gerald Watson, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a brown costume with the symbols of luck on his torso, he is not a threatening figure. His black hair is long and unkept. His otherwise smooth face is marked with small tiny scars.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Gerald was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Gerald abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To reunite with his old friends; and he's looking for his big break

Flaws: Ugly, Shy. Bonds: In love, Poor, Adventurer. Occupation: Marshal

Voice: French accent

Attributes [hide]

Gerald Watson, Male Human Commoner 4
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 24 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 15 (+2)13 (+1) 13 (+1)14 (+2)
Skills Medicine +3, Nature +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: Just what you see.


Social Check DCs


Frederick Walcott, Male Human [Permalink]

Personal [hide]

Description: This man wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a shield, but if one is not available he will default to his flail, and sports empty pouches on his belt. His blonde hair is slicked back into a classic pompadour. He wears crescent spectacles with a black brim.

Personality: He loves telling others what to do and how they should feel about things. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Spice Merchant arts, while his father instructed him in etiquette, music and courtly manner. As a young adult he joined a group advocating for an improvement in Human conditions. Due to his spouse's obsession with being a Cook they were divorced and he won custody of their son. He worked as a Spice Merchant, and he later adopted a second son.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Opinionated. Flaws: Racist. Bonds: Family, Rich. Occupation: Spice Merchant

Voice: Prounounces S like Z

Attributes [hide]

Frederick Walcott, Male Human Bard 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)10 (+0) 9 (-1)9 (-1)
Skills Medicine +1, Nature +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Frederick Merton, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is dressed in an above average manner. He wears a wide-brimmed hat to hide his balding. His eyes are a pleasant brown.

Personality: He is happy with his job as a Unemployed. He turns his eye from what people do, preferring to live and let live. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Frederick was born in the east. At a young age he loved to build and create. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Unemployed. He has achieved small success as a Unemployed.

Motivation: Balancing his hectic life and new Unemployed responsibilities is difficult.

Ideals: Athletic, Philantrophist, Persistence. Bonds: Attractive, Job. Occupation: Unemployed

Voice: Thin and wheezing

Attributes [hide]

Frederick Merton, Male Human Commoner 6
Medium (5'9") Human, Lawful Good (CR 6)
Armor Class 13
Hit Points 9 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)17 (+3) 8 (-1)14 (+2) 16 (+3)16 (+3)
Skills Athletics +0, Stealth +6
Senses Passive Perception 13
Languages Common, Goblin, Draconic
Attacks Melee +0 / 2d6-3, Ranged +6 / 2d6+3, Grapple +6

Possessions: 30000 cp. Onyx (70 gp). Lapis lazuli (6 gp). Freshwater pearl (6 gp). Lapis lazuli (6 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Guy Nibley, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He likes to wear ponchos typically of a light grey in addition to tight pants. Beneath his clothing is a huge mess of scar tissue. He wears his golden hair up. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was raised by priests from a young age. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Some 7 years later his spouse died after the birth of his son. Heartbroken, Guy never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Opinionated. Flaws: Antagonistic. Bonds: Slave, Mentor, Religious, In love. Occupation: Cook

Voice: Old thin voice

Attributes [hide]

Guy Nibley, Male Human Paladin 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 17 (+3)9 (-1) 10 (+0)13 (+1)
Skills Deception +3, Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 300 gp.


Social Check DCs


Theodoric Marley, Male Human [Permalink]

Personal [hide]

Description: Standing 5'2", this man dresses like a well dressed Locksmith does. He keeps his golden hair in a flapper bob. He has amber eyes and a brown hat with a blue feather.

Personality: He is overprotective of those who hire his services. He is a great chef.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He became a Locksmith soon after.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Gifted. Flaws: Disease. Bonds: Job, Guardian, Rich. Occupation: Locksmith

Voice: Hollow voice

Attributes [hide]

Theodoric Marley, Male Human Sorcerer 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 16 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 14 (+2)13 (+1) 12 (+1)11 (+0)
Skills Religion +3, Sleight of Hand +0
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116630

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs

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