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Advanced [show]


Cory Warwick, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His black hair is matted, messy, and big. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He is a Fortune-teller first and foremost. He believes firmly that knowledge should be universal. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born in the south his family was never financially stable. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He then took over the family business and is one of the better Fortune-teller for hire.

Motivation: Balancing his hectic life and new Fortune-teller responsibilities is difficult; and to be a guard again

Flaws: Ugly, Fearful. Bonds: Job, Poor. Occupation: Fortune-teller

Voice: Smooth and feminine

Attributes [hide]

Cory Warwick, Male Human Commoner 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 13 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)13 (+1) 7 (-2)10 (+0)
Skills Perception +0
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 9000 sp.


Social Check DCs


Kody Home, Male Human [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. He has a slight overbite and is overall scrawny. He is bald on top and has large chestnut tufts of hair around his ears. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is frequently practicing swordplay.

History: The child of northern immigrants he idolized his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to raise his children well; and his relatives are trying to arrange a marriage

Ideals: Fighting, Passionate. Flaws: Ugly. Bonds: Military, Immigrant, Family. Occupation: Assassin

Voice: Hollow voice

Attributes [hide]

Kody Home, Male Human Druid 9
Medium (5'4") Human, Neutral Good (CR 9)
Armor Class 9
Hit Points 55 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 13 (+1)17 (+3) 14 (+2)12 (+1)
Skills History +6, Nature +6
Senses Passive Perception 12
Languages Common, Orc, Abyssal, Auran
Attacks Melee +5 / 3d4+2, Ranged +2 / 3d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364432

Possessions: Deep blue spinel (600 gp). Golden yellow topaz (600 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerard Abram, Male Human [Permalink]

Personal [hide]

Description: Standing 5'8", this man likes to wear white tank tops with violet pants. His blonde hair is heavily combed to the right. His green eyes have a joyful gleam in them most of the time.

Personality: He exudes charisma. He is a tour de force of persuasion. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Gifted from a young age, Gerard studied abroad. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He left for the east, certain he would find work there.

Motivation: Wants to open a new tavern; and balancing his hectic life and new healer responsibilities is difficult

Ideals: Joker, Gifted. Bonds: Attractive, Immigrant, Job. Occupation: Healer

Voice: Laughs frequently while speaking

Attributes [hide]

Gerard Abram, Male Human Warrior 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)11 (+0) 14 (+2)15 (+2)
Skills Medicine +4, Performance +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1200 sp. 3 Holy water. 3 Antitoxin.


Social Check DCs


Guy Shipley, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears silk and lounges about seductively. He wears his black hair down. His violet eyes are slightly larger than normal.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Guy was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Flaws: Shy, Antagonistic. Bonds: Attractive, Mentor, Poor. Occupation: Map Maker

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Guy Shipley, Male Human Bard 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 32 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 15 (+2)9 (-1) 14 (+2)9 (-1)
Skills Intimidation +2, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 100 gp. Moss agate (10 gp). Pink pearl (150 gp). Bloodstone (20 gp).


Social Check DCs


Ernest Enfield, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'3" when asserting himself. His brown hair is still thick. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Ernest was born with his mother's beautiful face. While studying, he fell in love. They married and had a daughter. He became a Doctor soon after.

Motivation: He is unsatisfied with his job.

Flaws: Greedy. Bonds: Attractive, Rich, In love, Job. Occupation: Doctor

Voice: Jamaican accent

Attributes [hide]

Ernest Enfield, Male Human Barbarian 4
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 32 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)11 (+0) 10 (+0)10 (+0)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +4

Possessions: Just what you see.


Social Check DCs

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