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Advanced [show]


Adam Bradford, Male Human [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across his face, he wears a custom-built plate barding that's adorned with grey lining and desert motifs. His hair is auburn and curly. He wears round tiny glasses practically rammed into his face.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He comes from a rich southern family. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He inherited the family business which he has now maintained for 6 years.

Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends

Ideals: Joker, Gifted. Bonds: Rich, Job, Adventurer. Occupation: Miner

Voice: Soft and mumbly

Attributes [hide]

Adam Bradford, Male Human Ranger 7
Medium (6'1") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 47 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)15 (+2) 17 (+3)12 (+1)
Skills Performance +4, Survival +6
Senses Passive Perception 13
Languages Common, Dwarven, Halfling
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 7000 sp.


Social Check DCs


Gerard Byron, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a brown and tan robe with the hood down. He carries with him a set of shortspears on his belt, each one with a jet on the hilt. His black hair is unkempt and raggedy. His blue eyes lackadaisically let the world flow into them.

Personality: Eccentric and domineering, Gerard will drive conversation. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born to a Body Guard, his father struggled to pay the bills. He found a children's book about a Human Druid who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature shortspear.

Motivation: He has passion for adventuring and risk; and he's looking for his big break

Ideals: Fighting, Extrovert. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Servant

Voice: Speaks like tongue is numb

Attributes [hide]

Gerard Byron, Male Human Druid 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 11 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 6 (-2)9 (-1) 9 (-1)9 (-1)
Skills Animal Handling +1, Investigation +1
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. Solid gold idol (300 gp).


Social Check DCs


Guy Reed, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'5". He is renowned for his bright green suits and hats, and his gloved hand is found clutching a warhammer. His white hair is matted, messy, and big. His eyes are gray and catlike.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is a bit of a xeno-phobe, disliking non-Humans.

History: Guy lived on a farm with his father, near the main road leading to a nearby town. His father was a soldier and died while he was still young. Guy was left his father's suit of armor and trained in its use and care. He was always very intelligent and has formed a secret society of freemasons.

Motivation: Find a way to reverse the transformation of his brother; and he has a crush on the local doctor

Flaws: Ugly, Racist, Secretive. Bonds: Family, Military, Has a crush. Occupation: Merchant

Voice: French accent

Attributes [hide]

Guy Reed, Male Human Bard 5
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 34 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 15 (+2)17 (+3) 14 (+2)7 (-2)
Skills Arcana +6, Insight +5
Senses Passive Perception 12
Languages Common, Druidic, Abyssal, Celestial
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143310000

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nicholas Graeme, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a tan shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. His hair is blonde and curly. He has a tattooed face.

Personality: Nicholas wants to be seen as a stoic, levelheaded, noble Druid, so he tries to act the part. He does a good job, for the most part... His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born in a small plains village. Over the years he perfected his riding and shooting skills. He has built up a small fortune and can afford his own way.

Motivation: To get a good night's sleep; and he is greedy

Ideals: Disciplined. Flaws: Antagonistic, Insomniac. Bonds: Nature, Rich. Occupation: Shipwright

Voice: Stutters

Attributes [hide]

Nicholas Graeme, Male Human Druid 5
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 9 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 7 (-2)6 (-2) 10 (+0)11 (+0)
Skills Intimidation +3, Nature +1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 800 gp. Golden yellow topaz (500 gp). Moss agate (12 gp). Sard (30 gp).


Social Check DCs


Arnold Barlow, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He typically wears a sleeveless long coat of deep tan leather and dull yellow iron scale mail. He is bald on top and has large silver tufts of hair around his ears. He has several tiny jet earrings on each ear.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He got into the Fletcher business at a young age. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He's also a talented Miller, but doesn't like to broadcast it.

Motivation: Balancing his hectic life and new Fletcher responsibilities is difficult; and further expansion of business

Ideals: Gifted. Flaws: Ugly, Mundane. Bonds: Rich, Job. Occupation: Fletcher

Voice: Switch between two voices

Attributes [hide]

Arnold Barlow, Male Human Adept 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 23 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)16 (+3) 9 (-1)17 (+3)
Skills Athletics +3, History +5
Senses Passive Perception 9
Languages Common, Draconic, Sylvan, Druidic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp.


Social Check DCs

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