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Advanced [show]


Frederick Barney, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears dull red sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed nunchaku, just in case. His white hair is smooth and relatively long. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He always tries to repair and not replace. It was this mentality that drove him into the Fletcher business.

History: Born in the west his family was never financially stable. His father was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Wants to work out more often; and wants to raise his children well

Ideals: Athletic, Joker, Persistence. Bonds: Poor. Occupation: Fletcher

Voice: Middle-eastern accent

Attributes [hide]

Frederick Barney, Male Human Adept 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 14 (+2)14 (+2) 11 (+0)10 (+0)
Skills Perception +2, Performance +2
Senses Passive Perception 12
Languages Common, Giant, Goblin
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 300 gp.


Social Check DCs


Kyle Everly, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears a tan costume with the symbols of strength on his torso. His black hair is long and unkept. His eyes are gray and beady.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He invites people to come help in his community garden.

History: His parents moved while he was still in utero so he is the first generation to be born here. Kyle was born on a far western island where he grew up under the tutelage of his father, an expert Banker. He moves from town to town, unable to find a place to settle.

Motivation: Seeks redemption.

Ideals: Philantrophist. Flaws: Ugly, Shy. Bonds: Immigrant. Occupation: Banker

Voice: Pirate accent

Attributes [hide]

Kyle Everly, Male Human Ranger 5
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 27 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 9 (-1)14 (+2) 9 (-1)10 (+0)
Skills Performance +3, Stealth +5
Senses Passive Perception 9
Languages Common, Dwarven, Goblin
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 300 gp.


Social Check DCs


Wymar Shelby, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'11" and is a bit bulky. He is very muscular particularly in the legs. He wears bulky pastel painted plate armor. His red hair is greying along the sides and has receded to reveal a widow's peak. His violet eyes are passionate and lively.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He has a minor phobia of water and hates getting wet.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He helped his father out around the business and became quite the natural. He became a Marshal soon after.

Motivation: He is content; and his religion dominates his actions

Flaws: Shy, Fearful, Mundane. Bonds: Job, Religious. Occupation: Marshal

Voice: Cold and demanding tone

Attributes [hide]

Wymar Shelby, Male Human Monk 6
Medium (5'11") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 28 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 8 (-1)7 (-2) 12 (+1)12 (+1)
Skills Insight +4, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3

Possessions: 3000 sp. Deep blue spinel (200 gp). 1 Minor magic item.


Social Check DCs


Heward Acton, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a brown wide-brimmed hat and brown clothes. He has moderate length brown hair. His gray eyes are passionate and lively.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born in a small forest village. Over the years he perfected his riding and shooting skills. He became a Barber soon after.

Motivation: Meet up once more with his childhood friend; and doesn't want to be a barber and was forced into it by his family

Ideals: Optimist. Bonds: Adventurer, Nature, Job, Family. Occupation: Barber

Voice: Sounds elderly

Attributes [hide]

Heward Acton, Male Human Warrior 5
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 16 (+3)16 (+3) 17 (+3)11 (+0)
Skills Sleight of Hand +5, Survival +6
Senses Passive Perception 13
Languages Common, Halfling, Undercommon, Aquan
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Ernest Harrington, Male Human [Permalink]

Personal [hide]

Description: This eastern man wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His clothes are grease stained in places. His white hair is smooth and relatively long. His fierce blue eyes like to dwell on things.

Personality: He dislikes all the random violence that takes place in the east. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Ernest was born the youngest of three triplets. When Ernest reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He moves from town to town, unable to find a place to settle.

Motivation: Wants to raise his children well; and his relatives are trying to arrange a marriage

Ideals: Pacifist. Bonds: Poor, Immigrant, Military, Family. Occupation: Guard

Voice: Jamaican accent

Attributes [hide]

Ernest Harrington, Male Human Monk 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 12 (+1)12 (+1) 12 (+1)14 (+2)
Skills History +3, Perception +3
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp. Golden yellow topaz (400 gp). Azurite (8 gp). Carnelian (80 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs

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