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Advanced [show]


Manfred Weston, Male Human [Permalink]

Personal [hide]

Description: This man wears a white collared shirt and brown pants. He accessorizes with a pastel scarf around the waist and a strap diagonally across his shirt, and sports empty pouches on his belt. His red hair is styled in orderly dreadlocks. He has several tiny amber earrings on each ear.

Personality: He loves telling others what to do and how they should feel about things. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He got into the Barber business at a young age. His family was turned out during the war. He and his family wandered east to less war torn lands. He has drifted from career to career and currently works as a Barber.

Motivation: Further expansion of business; and to be a slave trader again

Ideals: Opinionated, Optimist. Flaws: PTSD. Bonds: Rich, Job. Occupation: Barber

Voice: High pitched and raspy

Attributes [hide]

Manfred Weston, Male Human Bard 6
Medium (5'11") Human, Neutral Good (CR 6)
Armor Class 8
Hit Points 35 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 15 (+2)8 (-1) 6 (-2)9 (-1)
Skills Deception +2, Investigation +2
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +1 / 2d6-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 300 gp. Ceremonial electrum dagger with a star ruby in the pommel (1700 gp). Gold dragon comb with red garnet eye (1700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Diggory Ridley, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times, and carries scythes. His chestnut hair is cut jaggedly and amateurishly. His hazel eyes dart from person to person to random spaces in the air.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. Through the years after Diggory was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Diggory's father didn't care for him much, and the feeling was mutual. He has never given up on his singing dream.

Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Artistic. Flaws: Ugly, Terse, Antagonistic. Bonds: Poor. Occupation: Mason

Voice: Speaks through clenched teeth

Attributes [hide]

Diggory Ridley, Male Human Sorcerer 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 7 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)11 (+0) 11 (+0)9 (-1)
Skills Animal Handling +2, Persuasion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1066

Possessions: Just what you see.


Social Check DCs


Lewis Kimberley, Male Human [Permalink]

Personal [hide]

Description: 5'2" and lanky with angular features, he is an attractive figure. He wears a lot of dark rich colors, with gold accents. He has shaved his head bald. He has gleaming, smiling blue eyes.

Personality: Lewis is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born in the west, but his parents moved at a very young age to the east. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Lewis took refuge in the large cave and found the beat up halberd and armor he uses now. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Meet up once more with his childhood friend; and to reunite with his old friends

Ideals: Extrovert. Bonds: Attractive, Adventurer, Immigrant, Nature. Occupation: Sculptor

Voice: Thin and wheezing

Attributes [hide]

Lewis Kimberley, Male Human Monk 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 13 (+1)14 (+2) 11 (+0)12 (+1)
Skills Insight +2, Perception +2
Senses Passive Perception 12
Languages Common, Undercommon, Aquan
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 8000 sp. Brass mug with jade inlays (100 gp). Gold and topaz bottle stopper cork (900 gp).


Social Check DCs


Theodoric Wordsworth, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a white costume with the symbols of his god on his torso. He has shaved his head bald. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Calm and collected, he is a well trained Merchant. He believes the world needs to unite to get rid of goblins once and for all.

History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has drifted from career to career and currently works as a Merchant.

Motivation: He wants nothing more than to rejoin the army.

Flaws: Addict. Bonds: Job, Enemies, Religious, Military. Occupation: Merchant

Voice: Farmer accent

Attributes [hide]

Theodoric Wordsworth, Male Human Druid 7
Medium (6'4") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 38 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)10 (+0) 12 (+1)10 (+0)
Skills Acrobatics +5, Sleight of Hand +5
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12643

Possessions: 400 gp. Alexandrite (1100 gp).


Social Check DCs


Alexandre Southey, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a brown vest and prefers green and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. He has violet eyes.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Ideals: Athletic, Artistic. Flaws: Ugly, Antagonistic. Bonds: Mentor. Occupation: Courier

Voice: Hissing voice

Attributes [hide]

Alexandre Southey, Male Human Fighter 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 5 (-3)8 (-1) 9 (-1)14 (+2)
Skills Perception +1, Performance +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1300 sp.


Social Check DCs

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