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NPC Generator

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Advanced [show]


Patrick Benson, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a brown tunic with violet highlights, and long blue pants that bunch up around his shoes, and a wedding ring on his left hand. He wears a colorful flower in his black hair. He tend to wears goggles to shield his eyes.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He receives visions of the future at random moments

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. Some 7 years later his spouse died after the birth of his son. Heartbroken, Patrick never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: He is compelled to act according to his religious beliefs; and wishes to resurrect an old love

Ideals: Gifted. Flaws: Selfish. Bonds: In love, Attractive, Religious. Occupation: Blacksmith

Voice: Loud with bravado

Attributes [hide]

Patrick Benson, Male Human Commoner 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 7
Hit Points 16 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)5 (-3) 14 (+2)10 (+0) 15 (+2)12 (+1)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d10-1, Ranged -1 / 1d10-3, Grapple -1

Possessions: 500 gp.


Social Check DCs


John Wilberforce, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a black armored body suit, with a simple blue line shooting up and back down. He has no hair. His gray eyes lackadaisically let the world flow into them.

Personality: Eccentric and domineering, John will drive conversation. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: From birth he was tutored by a cruel and relentless mentor. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Ideals: Extrovert. Flaws: Ugly. Bonds: Religious, Mentor. Occupation: Adventurer

Voice: Prounounces S like Z

Attributes [hide]

John Wilberforce, Male Human Barbarian 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 38 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)13 (+1) 13 (+1)5 (-3)
Skills Acrobatics +2, Intimidation -1
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 300 gp.


Social Check DCs


Hunter Haley, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He sports a flattop hair cut. He tend to wears goggles to shield his eyes.

Personality: He is overprotective of those who hire his services. He is used to getting what he wants. In part because he is a meticulous planner.

History: Hunter was born in the south. At a young age he loved to build and create. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure.

Ideals: Professionalism, Persistence. Flaws: Ugly. Bonds: Rich, Guardian. Occupation: Interpreter

Voice: Voice breaks

Attributes [hide]

Hunter Haley, Male Human Rogue 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)8 (-1) 14 (+2)9 (-1)
Skills Intimidation +1, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 7000 sp. 1 Minor magic item.


Social Check DCs


Gerard Langston, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a tight fitting blue shirt and pants. He has a small bristly mustache and wavy golden hair. He has blue eyes.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. When he's not drinking or sleeping the drinks off, he's doing music.

History: Gerard was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better world.

Motivation: Obtaining odd cultural Human artifacts is his passion; and a need for knowledge about a nearby landmark

Ideals: Athletic, Artistic. Flaws: Antagonistic. Bonds: Poor, Adventurer. Occupation: Baker

Voice: Boston accent

Attributes [hide]

Gerard Langston, Male Human Commoner 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 13 (+1)10 (+0) 15 (+2)13 (+1)
Skills Arcana +2, Deception +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 2500 sp. Lapis lazuli (5 gp). Banded agate (5 gp).


Social Check DCs


Tim Gentry, Male Human [Permalink]

Personal [hide]

Description: He is wearing a tight black one piece outfit complete with pants, hood, and a cape, and carries flails. He has wavy chestnut hair. His skin is flawless and his hazel eyes scan people very quickly.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He uses divination through singing.

History: He was born in the south. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He became a Animal Trainer soon after.

Motivation: He is unsatisfied with his job; and sabotage a competitor

Ideals: Fighting, Gifted. Bonds: Attractive, Job, Immigrant. Occupation: Animal Trainer

Voice: growls and snarls, animalistic

Attributes [hide]

Tim Gentry, Male Human Wizard 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)16 (+3) 10 (+0)9 (-1)
Skills Perception +2, Persuasion +1
Senses Passive Perception 11
Languages Common, Undercommon, Druidic, Gnome
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 400 gp.


Social Check DCs

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