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Advanced [show]


Kyle Digby, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is generally well dressed albeit a few years behind the times. He has a small bristly mustache and wavy chestnut hair. He is baby faced.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He always tries to repair and not replace. It was this mentality that drove him into the Painter business.

History: Kyle was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. He made a point of taking high paying jobs and getting most of it up front. He now travels the world, in search of power and loot.

Motivation: He desires power and/or immortality.

Ideals: Fighting, Persistence. Bonds: Attractive, Poor, Adventurer. Occupation: Painter

Voice: Soft and mumbly

Attributes [hide]

Kyle Digby, Male Human Sorcerer 6
Medium (6'2") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 36 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 16 (+3)10 (+0) 15 (+2)14 (+2)
Skills Animal Handling +5, Investigation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 8000 sp.


Social Check DCs


Hubert Marley, Male Human [Permalink]

Personal [hide]

Description: This western man is dressed in an above average manner. His clothes are grease stained in places. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Hubert was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. From his teen years he was always beautiful and desirable, so people have always doted on him. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To get a good night's sleep; and he's repulsed by the pc

Flaws: Insomniac, Antagonistic. Bonds: Attractive, Poor, Immigrant. Occupation: Layabout

Voice: Australian accent

Attributes [hide]

Hubert Marley, Male Human Warlock 5
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 42 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 14 (+2)14 (+2) 17 (+3)14 (+2)
Skills Performance +5, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Halfling, Orc
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332220

Possessions: 300 gp. 1 Masterwork Light wooden shield. 1 Masterwork Light steel shield.


Social Check DCs


Gilbert Altham, Male Human [Permalink]

Personal [hide]

Description: He is wearing a tight green one piece outfit complete with pants, hood, and a cape. He has a slight overbite and is overall scrawny. His hair is cut close to his head. His violet unseeing eyes seem to look past you.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He does not trust anyone and sleeps with one eye open.

History: Gilbert was born the youngest of three triplets. His family was turned out during the war. He and his family wandered west to less war torn lands. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: An old rival family wants him found; and regain custody of his son

Ideals: Philantrophist. Flaws: Disease, Insomniac, PTSD. Bonds: Family. Occupation: Banker

Voice: Complex vocabulary, royal

Attributes [hide]

Gilbert Altham, Male Human Rogue 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 34 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 18 (+4)11 (+0) 9 (-1)13 (+1)
Skills Arcana +2, Stealth +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 200 gp. 1 Masterwork Artisan’s tools. 1 Disguise kit. 1 Hourglass. 1 Crowbar.


Social Check DCs


John Jacobs, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'11" and is wearing a long, black cloak. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His face is covered beneath a completely black helmet.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. John enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born in the east to a Stableman, John learned a great deal about his father's area of expertise. A freak accident while working with his Knight father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and he'd like to take his coworkers down a peg

Ideals: Disciplined. Flaws: Hedonist, Disease. Bonds: Job, Enemies. Occupation: Stableman

Voice: Russian accent

Attributes [hide]

John Jacobs, Male Human Druid 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)14 (+2) 11 (+0)15 (+2)
Skills Perception +2, Religion +4
Senses Passive Perception 14
Languages Common, Gnoll, Ignan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 40 pp.


Social Check DCs


Dustin Northcott, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears a fancy tan suit. His tied-back hair is blonde. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He served in the navy to pay for his family's outstanding loans. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To unite with his brother; and he is not mentally stable, and does not behave rationally

Flaws: Insane. Bonds: Attractive, Job, Family, Military. Occupation: Blacksmith

Voice: Soft and mumbly

Attributes [hide]

Dustin Northcott, Male Human Monk 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 16 (+3)8 (-1) 14 (+2)15 (+2)
Skills Arcana +1, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2500 sp.


Social Check DCs

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