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NPC Generator

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Advanced [show]


Alexandre Browning, Male Human [Permalink]

Personal [hide]

Description: He wears a grey shirt, with a yellow mid length shorts with yellow tights and flats, usually wearing a coat over them. His small hat is riddled with cuts and holes. He wears a mask on his face.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His martial abilities were realized during a raid on his village. He has been saving his money to try and buy his sister's freedom.

Motivation: To unite with his sister; and to reunite with his absent mother

Ideals: Opinionated, Gifted. Flaws: Ugly. Bonds: Family, Military. Occupation: Bellfounder

Voice: High pitched, excited

Attributes [hide]

Alexandre Browning, Male Human Paladin 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 11 (+0)15 (+2) 13 (+1)10 (+0)
Skills Athletics +3, Nature +4
Senses Passive Perception 11
Languages Common, Orc, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 2200 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Nicholas Harper, Male Human [Permalink]

Personal [hide]

Description: He wears tattered old clothes, and he perpetually has his mace ready. His hair is always cut to a buzz. His eyes, though not visible through his cowl, are green.

Personality: Calm and collected, he is a well trained Map Maker. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born in the south, but his parents moved at a very young age to the east. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Balancing his hectic life and new Map Maker responsibilities is difficult; and a need for knowledge about a nearby landmark

Ideals: Fighting. Flaws: Ugly. Bonds: Job, Adventurer, Immigrant. Occupation: Map Maker

Voice: Russian accent

Attributes [hide]

Nicholas Harper, Male Human Ranger 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 11 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 7 (-2)12 (+1) 15 (+2)13 (+1)
Skills Athletics +0, Investigation +3
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 1900 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Trey Ansley, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a weathered and beat up set of banded mail beneath an oversized yellow coat. With bright silver hair and a scraggly beard. His amber unseeing eyes seem to look past you.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has been a successful dealer in antiques buying low and selling high.

Motivation: He wants nothing more than to rejoin the army; and retire the richest man in the east

Ideals: Entrepeneur. Flaws: Disease. Bonds: Attractive, Military. Occupation: Sculptor

Voice: Strong lisp

Attributes [hide]

Trey Ansley, Male Human Barbarian 7
Medium (5'3") Human, Lawful Good (CR 7)
Armor Class 9
Hit Points 30 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 7 (-2)15 (+2) 14 (+2)13 (+1)
Skills Investigation +5
Senses Passive Perception 12
Languages Common, Sylvan, Infernal
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2

Possessions: 900 gp. Carnelian (30 gp). White pearl (80 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alex Middleton, Male Human [Permalink]

Personal [hide]

Description: This man sports yellow clothing, slightly heavier than average wear, and sports empty pouches on his belt. He has silver hair. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He also is a firm believer in the manly ideal.

History: He served in the navy to pay for his family's outstanding loans. A gifted student he started as a Unemployed, but he got bored and became a Locksmith. He has set out to sabotage the competition.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and he wants revenge against dire rats

Ideals: Joker. Flaws: Impulsive. Bonds: Military, Job, Enemies. Occupation: Locksmith

Voice: American accent

Attributes [hide]

Alex Middleton, Male Human Bard 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 12 (+1)14 (+2) 10 (+0)6 (-2)
Skills Performance +0, Persuasion +0
Senses Passive Perception 10
Languages Common, Druidic, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 400 gp. Alexandrite (300 gp). 1 Darkwood Buckler. 1 Half-Plate.


Social Check DCs


Roger Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'3" has a big stupid grin on his face most of the time. He wears light armors faded through time and improper care. His auburn hair is kept up in a ponytail inside a feathered hat. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: While he acts the brute, he is far gentler than he would appear. When he's not drinking or sleeping the drinks off, he's doing singing.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Roger fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has money and likes to spend it; and to prove his worth to the world

Ideals: Fighting, Artistic. Flaws: Disease. Bonds: Rich. Occupation: Soapmaker

Voice: Gruff and masculine

Attributes [hide]

Roger Cholmondeley, Male Human Bard 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)11 (+0) 15 (+2)9 (-1)
Skills Deception +1, History +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 900 sp. Carnelian (80 gp). Golden yellow topaz (200 gp).


Social Check DCs

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