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NPC Generator

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Advanced [show]


Clerebold Wharton, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. His hair is cut close to his head. This brown eyed southerner is not easily forgotten.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: The child of a Stylist, who enjoyed hunting, Clerebold was taken on many hunting expeditions. His parents were killed by gnolls in a raid when he was still a young child. The gnolls captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: To prove his worth to the world.

Flaws: Ugly, Terse, Impulsive. Bonds: Poor, Nature, Enemies. Occupation: Mercenary

Voice: Soft and mumbly

Attributes [hide]

Clerebold Wharton, Male Human Commoner 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)10 (+0) 17 (+3)16 (+3)
Skills Investigation +2, Nature +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Odo Dumph, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is generally shirtless and showing off his tattooed chest. His silver hair is unkempt and raggedy. He wears an eyepatch.

Personality: Cocky and sure of himself, he believes he is the best Glassblower born in the past three hundred years. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born in a small forest village. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's looking for his big break.

Ideals: Joker. Flaws: Ugly. Bonds: Poor, Job, Nature, Adventurer. Occupation: Glassblower

Voice: Booming voice

Attributes [hide]

Odo Dumph, Male Human Fighter 6
Medium (6'4") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 35 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)18 (+4) 10 (+0)12 (+1)
Skills Animal Handling +3, Performance +4
Senses Passive Perception 10
Languages Common, Ignan, Orc, Druidic, Infernal
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Geoffrey Cornish, Male Human [Permalink]

Personal [hide]

Description: He wears a yellow cloak and cross-gartered black stockings. He is physically well-built. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His otherwise smooth face is marked with small tiny scars.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Geoffrey was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Geoffrey's father didn't care for him much, and the feeling was mutual. He has since lost track of the people in his past.

Motivation: His spouse's relatives view him with great suspicion; and he is currently in port desperately looking for someone to get him out

Ideals: Justice. Flaws: Antagonistic. Bonds: Family, Slave. Occupation: Armorer

Voice: Jamaican accent

Attributes [hide]

Geoffrey Cornish, Male Human Commoner 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)13 (+1) 12 (+1)16 (+3)
Skills Medicine +3, Performance +5
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2500 sp. Deep blue spinel (700 gp).


Social Check DCs


Rolf Roscoe, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a brown vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his brown boots flare out at the collars. He is an epitome of beauty. He wears a top hat to cover his moderate length blonde hair. His eyes, though not visible through his cowl, are green.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He got into the Dilettante business at a young age. His parents enrolled him in a Warlock school at a young age so that he could practice his necromantic talents. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to open a new tavern; and balancing his hectic life and new dilettante responsibilities is difficult

Ideals: Justice, Gifted. Flaws: Shy. Bonds: Attractive, Job. Occupation: Dilettante

Voice: Excited and jittery

Attributes [hide]

Rolf Roscoe, Male Human Warlock 7
Medium (5'6") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 53 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 15 (+2)8 (-1) 14 (+2)13 (+1)
Skills Medicine +5, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 2d8-2, Ranged +3 / 2d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 7000 sp.


Social Check DCs


Charles Richie, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'0" and wears a green tunic with brown highlights, and long green pants that bunch up around his shoes. His left hand appears badly burned and disfigured. His chestnut hair and beard is wavy and long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He loves telling others what to do and how they should feel about things. He plays an instrument quite well.

History: He was born on a small isolated farm. When Charles reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He bought a bow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is not mentally stable, and does not behave rationally; and he wants nothing more than to rejoin the army

Ideals: Opinionated, Artistic. Flaws: Insane. Bonds: Nature, Military. Occupation: Weaver

Voice: French accent

Attributes [hide]

Charles Richie, Male Human Ranger 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 13 (+1)12 (+1) 9 (-1)12 (+1)
Skills Medicine +1, Perception +1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp.


Social Check DCs

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