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NPC Generator

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Advanced [show]


Gerald Thorpe, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He very much looks the part of a Slave Trader. His chestnut hair is knotted and matted. His fair skin shows little sign of his aristocratic breeding.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is harsh and unforgiving.

History: He was born at the edge of vast plains. His father took him hunting and taught him how to get in the mind of other creatures. He has worked as a Slave Trader like his father before him.

Motivation: Expand his business; and wants to open a new tavern

Flaws: Selfish, Antagonistic. Bonds: Job, Attractive, Nature. Occupation: Slave Trader

Voice: Excited and jittery

Attributes [hide]

Gerald Thorpe, Male Human Aristocrat 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 38 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 18 (+4)16 (+3) 10 (+0)15 (+2)
Skills History +5, Perception +2
Senses Passive Perception 12
Languages Common, Giant, Gnoll, Druidic
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Conrad Remington, Male Human [Permalink]

Personal [hide]

Description: This man typically wears a sleeveless long coat of deep green leather and dull violet iron scale mail. He has a penchant for wearing a ring with an oversized sapphire on his right hand. He sports a long black beard, and similarly colored long hair. His violet eyes dart from person to person.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born several months after his father was called into army service. Brilliant and gifted he never wanted to apply himself. He now mingles about in high society.

Motivation: He wants revenge against illithids; and money/treasure

Ideals: Entrepeneur, Gifted. Bonds: Rich, Enemies, Military. Occupation: Carter

Voice: pre-pubescent

Attributes [hide]

Conrad Remington, Male Human Ranger 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 14 (+2)10 (+0) 12 (+1)11 (+0)
Skills Arcana +2, Persuasion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 200 gp. A small bag of saffron. (10 gp). Silver comb with moonstones (900 gp). Solid gold idol (300 gp).


Social Check DCs


Bertram Staurheim, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He dresses well, wearing blue shirts, loose pants, and blazers most of the time. His hair is chestnut and curly. His hazel eyes peer out from beneath his broad blue hat.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Bertram hails from a village terrorized by goblins. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: Many goblins want him driven away.

Ideals: Athletic. Flaws: Hedonist. Bonds: Attractive, Enemies, Military. Occupation: Layabout

Voice: Speaks with lips pursed

Attributes [hide]

Bertram Staurheim, Male Human Wizard 7
Medium (6'5") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 31 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 12 (+1)12 (+1) 6 (-2)12 (+1)
Skills Performance +4, Persuasion +4
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12443

Possessions: 700 gp. Brown-green garnet (120 gp). Freshwater pearl (5 gp). Iolite (30 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trym Burton, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears blue painted combat armor at almost all times. His silver hair is styled in orderly dreadlocks. He has a dull look in his blue eyes.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. Around other people he will do his best to conceal his emotions and appear jolly.

History: He served in the navy to pay for his family's outstanding loans. His father was very strict, and drilled into him lessons on being the perfect gentleman. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Impeccable. Flaws: Ugly, Shy. Bonds: Military. Occupation: Junk Dealer

Voice: Sleepy voice

Attributes [hide]

Trym Burton, Male Human Sorcerer 5
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 23 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)6 (-2) 13 (+1)15 (+2) 13 (+1)7 (-2)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common, Ignan, Halfling
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13664000

Possessions: 6000 sp.


Social Check DCs


Simon Cooper, Male Human [Permalink]

Personal [hide]

Description: This man wears bulky brown painted plate armor. He is muscular with a powerful set of arms. His red hair is lengthy and is close to two feet long. He has hazel eyes and a brown hat with a pastel feather.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is able to make almost anything out of random pieces of junk.

History: He was born the only child of a wealthy merchant. His family was turned out during the war. He and his family wandered east to less war torn lands. He was granted druidic powers by his dying sister.

Motivation: Find a way to reverse the transformation of his sister; and his spouse's relatives view him with great suspicion

Ideals: Philantrophist, Gifted, Entrepeneur. Flaws: PTSD. Bonds: Family. Occupation: Tanner

Voice: Scandinavian accent

Attributes [hide]

Simon Cooper, Male Human Commoner 6
Medium (6'3") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 17 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 11 (+0)13 (+1) 15 (+2)16 (+3)
Skills Insight +5, Investigation +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0

Possessions: 20000 cp.


Social Check DCs

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