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NPC Generator

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Lewis Lindsey, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears tan painted combat armor at almost all times. He keeps his chestnut hair in a pixie cut. He has green eyes.

Personality: He exudes charisma. He is a tour de force of persuasion. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He got into the Layabout business at a young age. He helped his mother out around the business and became quite the natural. He has set out to sabotage the competition.

Motivation: Further expansion of business; and he'd like to take his coworkers down a peg

Ideals: Justice. Bonds: Poor, Attractive, Job. Occupation: Layabout

Voice: Pronounces difficult words wrong

Attributes [hide]

Lewis Lindsey, Male Human Cleric 6
Medium (6'1") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 49 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 15 (+2)7 (-2) 14 (+2)14 (+2)
Skills Persuasion +5
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353320

Possessions: 600 gp.


Social Check DCs


Theobald Birkenhead, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a custom-built plate barding that's adorned with grey lining and desert motifs. His hair is greying and his face has many wrinkles. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He speaks before he thinks and is too direct. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Theobald abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He feels threatened by others; and to prove his worth to the world

Ideals: Gifted. Flaws: Impulsive, Fearful. Bonds: Rich, Adventurer. Occupation: Assassin

Voice: High pitched and raspy

Attributes [hide]

Theobald Birkenhead, Male Human Cleric 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 28 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 17 (+3)13 (+1) 11 (+0)12 (+1)
Skills Intimidation +3, Religion +3
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: Just what you see.


Social Check DCs


Everard Trollope, Male Human [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized tan coat. He has a moderate pudge and is not very fit. His brown hair is lengthy. His eyes are green and beady.

Personality: He never swears and excessively uses polite adverbs when speaking. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Everard was born in the west. At a young age he loved to build and create. A gypsy cursed him at a young age, leading to his ugly appearance. Since then, he has sought to make the best of life.

Motivation: He's repulsed by the PC; and wants to have a good time and be beloved

Ideals: Optimist, Gifted, Persistence. Flaws: Ugly. Occupation: Actor

Voice: Farmer accent

Attributes [hide]

Everard Trollope, Male Human Ranger 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)18 (+4) 10 (+0)14 (+2) 16 (+3)17 (+3)
Skills Arcana +4, Insight +5
Senses Passive Perception 13
Languages Common, Gnome, Aquan
Attacks Melee +0 / 1d8-2, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 100 gp. 1 Half-Plate. 1 Half-Plate. 1 Breastplate.


Social Check DCs


Arnold Marlee, Male Human [Permalink]

Personal [hide]

Description: He wears a simple violet robe with green stripes complete with hood, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'1" when asserting himself. His moppish auburn hair is in a traditional bowl cut. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. As long as the job gets done he does not care how it got done.

History: Gifted from a young age, Arnold studied abroad. From his teen years he was always beautiful and desirable, so people have always doted on him. He was granted divine powers by his dying brother.

Motivation: He is currently in port desperately looking for someone to get him out; and he wants random interesting trinkets and junk, hates to throw anything away

Ideals: Professionalism, Gifted. Flaws: Greedy. Bonds: Attractive, Slave. Occupation: Shipwright

Voice: Pronounces O like U

Attributes [hide]

Arnold Marlee, Male Human Commoner 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 27 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 17 (+3)12 (+1) 14 (+2)9 (-1)
Skills Athletics +7, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +7 / 2d4+4, Ranged +3 / 2d4+0, Grapple +3

Possessions: Deep green spinel (60 gp). Deep blue spinel (1200 gp). Rich purple corundum (800 gp). Violet garnet (1200 gp).


Social Check DCs


Alex Barney, Male Human [Permalink]

Personal [hide]

Description: This man wears just a pastel suit. He has a penchant for wearing a ring with an oversized opal on his right hand. His silver hair and beard is wavy and long. His blue eyes dart from person to person.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is afraid of women and trembles around them

History: He was born in a small desert village. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Human compassion.

Flaws: Antagonistic, Shy, Racist. Bonds: Rich, Nature. Occupation: Marshal

Voice: Sore throat, cough

Attributes [hide]

Alex Barney, Male Human Ranger 6
Medium (6'3") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 30 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 8 (-1)10 (+0) 17 (+3)13 (+1)
Skills Acrobatics +3, Athletics +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 600 gp.


Social Check DCs

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