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NPC Generator

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Advanced [show]


Trym Wentworth, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears an entirely white suit with blue socks and a vest with buckled shoes. He wears his blonde hair down. His otherwise smooth face is marked with small tiny scars.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: Born in the east to a Gardener, Trym learned a great deal about his mother's area of expertise. After coming to the age of reason, Trym took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He's also a talented Servant, but doesn't like to broadcast it.

Motivation: To prove his worth to the world; and several ex partners dislike his way of doing things and want revenge

Ideals: Impeccable, Gifted. Flaws: Impulsive. Bonds: Enemies, Job. Occupation: Gardener

Voice: Boston accent

Attributes [hide]

Trym Wentworth, Male Human Sorcerer 5
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 13 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)14 (+2) 13 (+1)8 (-1)
Skills Arcana +5, Religion +5
Senses Passive Perception 11
Languages Common, Halfling, Infernal
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366400

Possessions: Tiger eye turquoise (11 gp). Golden pearl (160 gp).


Social Check DCs


Gerard Warwick, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a fine chain shirt which he covers with black colored cloaks and clothing and is in decent physical shape. His hair, while still mostly red, has prominent grey streaks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a logical person and will generally grow upset if things defy logic and science.

History: Born to a poor family in the city he treasured whatever gifts he got. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He now travels the world, in search of power and loot.

Motivation: Meet up once more with his childhood friend.

Ideals: Logical. Flaws: Antagonistic. Bonds: Adventurer, Poor. Occupation: Slave Trader

Voice: Relaxed voice

Attributes [hide]

Gerard Warwick, Male Human Fighter 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 16 (+3)7 (-2) 12 (+1)8 (-1)
Skills Performance +1, Persuasion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 200 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Kyle Ashton, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man dresses in collared shirts and wears a proper scarf over his head and is in decent physical shape. He wears a broad hat to hide his balding. His brown eyes are passionate and lively.

Personality: He speaks before he thinks and is too direct. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He is the product a well kept family trust fund and as such has never really known need. He found a children's book about a Human Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He is compelled to act according to his religious beliefs; and meet up once more with his childhood friend

Flaws: Impulsive. Bonds: Military, Rich, Adventurer, Religious. Occupation: Roofer

Voice: German accent

Attributes [hide]

Kyle Ashton, Male Human Sorcerer 7
Medium (6'1") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 35 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 14 (+2)14 (+2) 15 (+2)11 (+0)
Skills Insight +5, Nature +5
Senses Passive Perception 12
Languages Common, Halfling, Sylvan
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366640

Possessions: 600 gp. Malachite (9 gp).


Social Check DCs


John Sydney, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is perpetually draped in fineries, but all of this concealed by his earthly robes.. His golden hair and beard is wavy and long. His eyes are likewise green.

Personality: He exudes charisma. He is a tour de force of persuasion. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, John is combative with any and all who dare try his patience in the slightest.

History: Born in a small village he learned the ways of the warrior from his mother. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. John fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural human artifacts is his passion

Ideals: Justice, Fighting. Flaws: Fearful. Bonds: Attractive, Adventurer. Occupation: Guard

Voice: Russian accent

Attributes [hide]

John Sydney, Male Human Ranger 5
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 44 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 16 (+3)11 (+0) 11 (+0)11 (+0)
Skills Intimidation +3, Performance +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 10000 cp. Golden yellow topaz (200 gp). Tiger eye turquoise (9 gp). Red spinel (110 gp).


Social Check DCs


Hubert Kendall, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. His attire stands in sharp contrast to his glaive, which is beautifully polished and possesses an ornate carving of a clover on it. With bright silver hair and a scraggly beard. He has green eyes.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born to loving parents in a slum to the east. He was an athlete and attended two major summer competitions. He never won. He has gone from town to town working and never settling down anywhere, but has fallen for a local Hunter. He hasn't told them the truth, but wants to settle down with them.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he has passion for adventuring and risk

Ideals: Joker, Philantrophist, Athletic. Bonds: Poor, Has a crush, Adventurer. Occupation: Baker

Voice: Australian accent

Attributes [hide]

Hubert Kendall, Male Human Wizard 7
Medium (5'3") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 14 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 9 (-1)13 (+1) 16 (+3)10 (+0)
Skills Perception +6, Persuasion +3
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124432

Possessions: 700 gp. Hematite (8 gp).


Social Check DCs

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