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NPC Generator

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Advanced [show]


Geoffrey Ainsley, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he prefers to wear red pants and tee shirts. His long blonde hair is drawn into a two foot long braid. He tend to wears goggles to shield his eyes.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Geoffrey was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He left for the north, certain he would find work there.

Motivation: Balancing his hectic life and new Jeweler responsibilities is difficult; and he is unsatisfied with his job

Ideals: Passionate, Optimist. Bonds: Poor, Immigrant, Job. Occupation: Jeweler

Voice: Soft and melodious

Attributes [hide]

Geoffrey Ainsley, Male Human Expert 7
Medium (6'3") Human, Lawful Good (CR 7)
Armor Class 7
Hit Points 40 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)4 (-3) 14 (+2)16 (+3) 10 (+0)13 (+1)
Skills History +6, Perception +3
Senses Passive Perception 13
Languages Common, Halfling, Gnome, Druidic
Attacks Melee +2 / 2d8-1, Ranged +0 / 2d8-3, Grapple -1

Possessions: 200 gp.


Social Check DCs


Henry Easton, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. His blonde hair is heavily combed to the left. His skin is flawless and his amber eyes scan people very quickly.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born in the north. He dropped out of school before completing his studies. He has since lost track of the people in his past.

Motivation: To unite with his brother.

Ideals: Logical. Flaws: Antagonistic. Bonds: Attractive, Family, Immigrant. Occupation: Ruler

Voice: Low rumbling, strings words together

Attributes [hide]

Henry Easton, Male Human Commoner 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 5 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 9 (-1)13 (+1) 5 (-3)14 (+2)
Skills Deception +4, Nature +3
Senses Passive Perception 7
Languages Common, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp. Lapis lazuli (6 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Lance Walcott, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a brown collared shirt and grey pants. He accessorizes with a yellow scarf around the waist and a strap diagonally across his shirt. His chestnut hair and beard is wavy and long. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. Lance is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Lance lived on a farm with his mother, near the main road leading to a nearby town. His necromantic abilities were realized during a raid on his village. He became a Crown-heir soon after.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and wants to raise his children well

Ideals: Gifted. Flaws: Ugly, Greedy. Bonds: Family, Job. Occupation: Crown-heir

Voice: Prounounces S like Z

Attributes [hide]

Lance Walcott, Male Human Commoner 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 11 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)10 (+0) 8 (-1)11 (+0)
Skills Performance +2, Stealth +4
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp. Banded agate (6 gp). Rock crystal (60 gp). Carnelian (60 gp). 1 Minor magic item.


Social Check DCs


Gunter Southey, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His blonde hair is styled in orderly dreadlocks. His eyes are brown and beady.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. Gunter enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He got into the Brewer business at a young age. His father had invested heavily in several trade routes and wanted him to inherit them. He has worked as a Brewer like his father before him.

Motivation: He is greedy.

Ideals: Joker. Flaws: Ugly, Hedonist. Bonds: Rich, Job. Occupation: Brewer

Voice: Speaks with a cold

Attributes [hide]

Gunter Southey, Male Human Cleric 5
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 19 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 9 (-1)15 (+2) 16 (+3)18 (+4)
Skills Religion +5, Stealth +3
Senses Passive Perception 13
Languages Common, Orc, Gnome
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145321000

Possessions: 600 gp.


Social Check DCs


William Barlow, Male Human [Permalink]

Personal [hide]

Description: He wears a tan costume with the symbols of strength on his torso. He carries a battered flail and tarnished whip as well. His black hair is smooth and relatively long. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is a big fan of imagination and believes people should spend more time reading and writing.

History: William lived on a farm with his mother, near the main road leading to a nearby town. He dropped out of school before completing his studies. He has been saving his money to try and buy his brother's freedom.

Motivation: To reunite with his absent mother.

Ideals: Fighting, Logical. Flaws: Antagonistic. Bonds: Attractive, Family. Occupation: Merchant

Voice: Voice breaks

Attributes [hide]

William Barlow, Male Human Ranger 5
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 32 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)13 (+1) 8 (-1)11 (+0)
Skills Arcana +4, Intimidation +3
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 30 pp. Onyx (30 gp). Hematite (14 gp).


Social Check DCs

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