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NPC Generator

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Advanced [show]


Everard Palomarez, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His white hair is braided into rings. His eyes are violet and beady.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born in a small forest village. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. Due to his spouse's obsession with being a Fortune-teller they were divorced and he won custody of their son. He worked as a Jeweler, and he later adopted a second son.

Motivation: He feels kind of lost in life; and find a way to reverse the transformation of his sister

Flaws: Ugly, Sensitive, Depressed. Bonds: Family, Nature. Occupation: Jeweler

Voice: Eastern European accent

Attributes [hide]

Everard Palomarez, Male Human Cleric 7
Medium (6'1") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 70 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 19 (+4)11 (+0) 9 (-1)16 (+3)
Skills Athletics +1, Performance +6
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 2d8-2, Ranged +3 / 2d8+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 700 gp.


Social Check DCs


Trey Tatum, Male Human [Permalink]

Personal [hide]

Description: A 6'3" northern man, he wears a blue collared shirt and green pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. He is bald on top and has large golden tufts of hair around his ears. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He has a massive crush on the younger sibling of the Bellfounder who has hired him part-time. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has since lost track of the people in his past.

Motivation: He's looking for his big break; and obtaining odd cultural human artifacts is his passion

Flaws: Ugly. Bonds: Has a crush, Adventurer, Military, Family. Occupation: Bellfounder

Voice: Low range voice

Attributes [hide]

Trey Tatum, Male Human Cleric 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 34 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 17 (+3)16 (+3) 13 (+1)17 (+3)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Abyssal, Druidic, Goblin
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 300 gp. Blue sapphire (400 gp). Amber (130 gp). Eye agate (8 gp). Fire opal (400 gp).


Social Check DCs


Guy Beitz, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, and he perpetually has his dagger ready. With a patchy golden beard and wild golden hair. His amber eyes peer out from beneath his top blue hat.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. Guy is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was raised in a plains tribe. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: He is greedy; and find a way to reverse the transformation of his brother

Ideals: Fighting. Flaws: Antagonistic. Bonds: Rich, Family, Nature. Occupation: Masseuse

Voice: Low and grunting

Attributes [hide]

Guy Beitz, Male Human Sorcerer 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 8 (-1)12 (+1) 13 (+1)16 (+3)
Skills Animal Handling +3, Stealth +2
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11650

Possessions: 2800 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Drogo Easton, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy green suit, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'6" when asserting himself. He sports a flattop hair cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a minor phobia of water and hates getting wet.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Armorer. He ran away from his former home and has been making his living as a Armorer for the past few years.

Motivation: He feels kind of lost in life; and he is terrified, and will act out of fear

Ideals: Gifted. Flaws: Antagonistic, Fearful, Depressed. Bonds: Attractive, Job. Occupation: Armorer

Voice: Squeaky

Attributes [hide]

Drogo Easton, Male Human Bard 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)17 (+3) 9 (-1)11 (+0)
Skills History +5, Stealth +4
Senses Passive Perception 9
Languages Common, Gnoll, Undercommon, Elven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133200000

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Gilbert Haley, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and is wearing the road beaten gear of a warrior. His long white hair is drawn into a two foot long braid. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: While he acts the brute, he is far gentler than he would appear. He plays an instrument quite well.

History: The child of northern immigrants he idolized his mother. He moved from fad to fad and when he turned 15 he discovered writing. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: A strong sense of loyalty to Human people; and wants to work out more often

Ideals: Fighting, Athletic, Artistic, Persistence. Flaws: Racist. Bonds: Immigrant. Occupation: Stylist

Voice: Can't modulate volume

Attributes [hide]

Gilbert Haley, Male Human Warrior 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 8 (-1)10 (+0) 11 (+0)18 (+4)
Skills Insight +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 300 gp.


Social Check DCs

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