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NPC Generator

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Advanced [show]


Diggory Hayden, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a brown and pastel robe with the hood down. He wears a colorful flower in his white hair. He tend to wears goggles to shield his eyes.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He receives visions of the future at random moments

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. There was a wharf not far from home where he often wandered off to fish. He bought a sickle and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to raise his children well; and he is terrified, and will act out of fear

Ideals: Joker, Gifted. Bonds: Attractive, Slave, Nature. Occupation: Performer

Voice: Voice breaks

Attributes [hide]

Diggory Hayden, Male Human Wizard 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 24 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 17 (+3)12 (+1) 16 (+3)11 (+0)
Skills Animal Handling +5, Stealth +2
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11432

Possessions: 600 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Gerard Weld, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy blonde stubble. He wears tight fighting clothing, which leaves very little to the imagination. He has a hunchback. He is bald on top and has large blonde tufts of hair around his ears. He has gleaming, smiling gray eyes.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Born in a small village he learned the ways of the warrior from his mother. He has chosen to use the inheritance that was left to him frivolously. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is greedy; and money/treasure

Ideals: Fighting, Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Guard

Voice: Spanish accent

Attributes [hide]

Gerard Weld, Male Human Fighter 6
Medium (5'11") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 31 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 10 (+0)18 (+4) 16 (+3)12 (+1)
Skills Stealth +2
Senses Passive Perception 13
Languages Common, Halfling, Aquan, Ignan, Goblin
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


John Barney, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His black hair is cut jaggedly and amateurishly. His eyes are likewise gray.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born the only child of a wealthy merchant. As a young adult he joined a group advocating for an improvement in Human conditions. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: A strong sense of loyalty to Human people; and wants to work out more often

Ideals: Fighting, Athletic, Entrepeneur. Flaws: Racist, Fearful. Occupation: Bricklayer

Voice: Nasally tone

Attributes [hide]

John Barney, Male Human Paladin 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)17 (+3) 9 (-1)16 (+3)
Skills Investigation +5, Medicine +1
Senses Passive Perception 9
Languages Common, Halfling, Abyssal, Elven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. Golden pearl (70 gp).


Social Check DCs


Geoffrey Skelton, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man typically wears black cloth garments or leather armor. He wears a broad hat to cover his moderate length golden hair. He is baby faced.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born to a pair of adventurers, Geoffrey grew up listening to his mother's many stories. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's looking for his big break; and he is terrified, and will act out of fear

Flaws: Shy, Fearful. Bonds: Slave, Adventurer, Religious. Occupation: Soapmaker

Voice: Indian accent

Attributes [hide]

Geoffrey Skelton, Male Human Expert 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)11 (+0) 8 (-1)16 (+3)
Skills Arcana +2, History +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 50 pp. Amethyst (110 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Tim Graeme, Male Human [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a well pressed and immaculate suit (or dress). His golden hair is thinning but still full. He wears round tiny glasses practically rammed into his face.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Tim hails from a village terrorized by orcs. A gifted student he started as a Roofer, but he got bored and became a Miller. Days after completing his studies, news broke out that his hometown was attacked by orcs. Tim was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.

Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it; and several ex partners dislike his way of doing things and want revenge

Flaws: Ugly, Antagonistic, Fearful. Bonds: Enemies, Job. Occupation: Miller

Voice: Relaxed voice

Attributes [hide]

Tim Graeme, Male Human Paladin 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 9 (-1)8 (-1) 16 (+3)12 (+1)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 300 gp.


Social Check DCs

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