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NPC Generator

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Advanced [show]


Alexandre Southey, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a grey vest and prefers white and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. He has styled his brown hair well, parting it to the right. His hazel eyes dart from person to person.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He enjoys reading and quiet.

History: Gifted from a young age, Alexandre studied abroad. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He bought a dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To share knowledge with the world.

Ideals: Athletic, Logical, Gifted. Flaws: Ugly. Bonds: Nature. Occupation: Blacksmith

Voice: Mousy voice

Attributes [hide]

Alexandre Southey, Male Human Fighter 7
Medium (5'11") Human, Lawful Good (CR 7)
Armor Class 9
Hit Points 53 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 15 (+2)13 (+1) 15 (+2)14 (+2)
Skills Intimidation +5, Stealth +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 2d8+3, Ranged +2 / 2d8-1, Grapple +3

Possessions: 500 gp. Rhodochrosite (5 gp). Black star sapphire (500 gp).


Social Check DCs


Gunter Oakley, Male Human [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a quarterstaff, but if one is not available he will default to his sai. His whole body is exceptionally muscular. His auburn hair is smooth and relatively long. His ears are large.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He also is a firm believer in the manly ideal.

History: The child of western immigrants he idolized his mother. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC.

Flaws: Ugly, Antagonistic, Impulsive. Bonds: Immigrant. Occupation: Dilettante

Voice: Italian accent

Attributes [hide]

Gunter Oakley, Male Human Commoner 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 22 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 12 (+1)11 (+0) 15 (+2)14 (+2)
Skills Deception +5, Intimidation +5
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +0

Possessions: 800 gp.


Social Check DCs


Aldous Kendall, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'9" and wears an entirely black suit with brown socks and a vest with buckled shoes. His hair is cut close to his head. His skin is flawless and his amber eyes scan people very quickly.

Personality: He likes to make people angry or surprised. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He got into the Dyer business at a young age. He worked as a nervous Dyer and found it very stressful. He ran away from his former home and has been making his living as a Dyer for the past few years.

Motivation: To be a Ploughman again; and he's repulsed by the pc

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Nature, Job. Occupation: Dyer

Voice: Shortens vowels

Attributes [hide]

Aldous Kendall, Male Human Commoner 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 18 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 17 (+3)13 (+1) 16 (+3)16 (+3)
Skills Investigation +3, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2900 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Peter Harley, Male Human [Permalink]

Personal [hide]

Description: He wears baggy green pantaloons and a tan scarf. His attire stands in sharp contrast to his shortbow, which is beautifully polished and possesses an ornate carving of a cross on it. His blonde hair is drawn into a tight pony tail with a cross scrunchie. His eyes are likewise amber.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born on a small isolated farm. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was always very intelligent and has formed a secret society of specialists.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Philantrophist. Flaws: Secretive, Insane. Bonds: Nature, Mentor. Occupation: Sailor

Voice: Nasally tone

Attributes [hide]

Peter Harley, Male Human Aristocrat 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 38 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 17 (+3)16 (+3) 17 (+3)11 (+0)
Skills Acrobatics +4, Insight +5
Senses Passive Perception 13
Languages Common, Draconic, Giant, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +5

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Gerald Barney, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a simple burlap shirt and baggy pants. He conceals his ceremonial dagger with his veritable burlap sack of a shirt. His auburn hair is cut jaggedly and amateurishly. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Gerald wants to be seen as a stoic, levelheaded, noble Wizard, so he tries to act the part. He does a good job, for the most part... He is skeptical of what others tell him and is slow to trust.

History: From birth he was tutored by a cruel and relentless mentor. His father took him hunting and taught him how to get in the mind of other creatures. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To unite with his sister.

Ideals: Disciplined. Flaws: Shy. Bonds: Immigrant, Mentor, Nature. Occupation: Healer

Voice: Dutch accent

Attributes [hide]

Gerald Barney, Male Human Wizard 5
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 2 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 6 (-2)12 (+1) 4 (-3)13 (+1)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 7
Languages Common, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432

Possessions: 4000 sp.


Social Check DCs

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