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NPC Generator

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Advanced [show]


Gilbert Hadleigh, Male Human [Permalink]

Personal [hide]

Description: 5'0" and muscular, this northern man wears a red shirt with thin black vertical stripes and yellow pants. His white hair is long and unkept. His green eyes have a joyful gleam in them most of the time.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is able to fit into much smaller and tighter spaces than normal.

History: The child of a Server, who enjoyed hunting, Gilbert was taken on many hunting expeditions. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often; and to protect his home

Ideals: Athletic, Joker, Gifted. Flaws: Ugly. Bonds: Nature. Occupation: Navigator

Voice: Puts emphasis on the wrong words

Attributes [hide]

Gilbert Hadleigh, Male Human Expert 5
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 30 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 15 (+2)10 (+0) 13 (+1)7 (-2)
Skills History +3, Stealth +5
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 1000 sp. Smoky quartz (40 gp). Violet garnet (1000 gp). 1 Minor magic item.


Social Check DCs


Heward Acton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair is brown and curly. His green eyes are passionate and lively.

Personality: Abrasive and pushy, he has a hard time making friends. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Heward was born in the south. At a young age he loved to build and create. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Extrovert, Persistence. Flaws: Antagonistic. Bonds: Adventurer. Occupation: Mortician

Voice: Complex vocabulary, royal

Attributes [hide]

Heward Acton, Male Human Adept 6
Medium (5'11") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 38 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)14 (+2) 19 (+4)13 (+1)
Skills Perception +7, Religion +5
Senses Passive Perception 15
Languages Common, Abyssal, Gnome
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15331000

Possessions: 50000 cp. Ceremonial electrum dagger with a star ruby in the pommel (1200 gp). 1 Minor magic item.


Social Check DCs


Everard Tatum, Male Human [Permalink]

Personal [hide]

Description: This man is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has a penchant for wearing a ring with an oversized aquamarine on his left hand. His golden hair is smooth and relatively long. He has a tattooed face.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He served in the navy to pay for his family's outstanding loans. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Beggar. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Balancing his hectic life and new Beggar responsibilities is difficult.

Flaws: Shy. Bonds: Attractive, Rich, Job, Military. Occupation: Beggar

Voice: Draws out vowels

Attributes [hide]

Everard Tatum, Male Human Barbarian 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 45 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 14 (+2)10 (+0) 9 (-1)12 (+1)
Skills Sleight of Hand +0, Stealth +0
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +0 / 1d10-2, Grapple -1

Possessions: 20 pp. 1 Minor magic item.


Social Check DCs


Theodoric Kenley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a simple brown robe with pastel stripes complete with hood. His black hair is smooth and relatively long. He has hazel eyes.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He invites people to come help in his community garden.

History: He is the product a well kept family trust fund and as such has never really known need. He was taken as a slave by a traveling circus and forced to perform He has built up a small fortune and can afford his own way.

Motivation: Wishes to resurrect an old love; and he has money and likes to spend it

Ideals: Philantrophist. Flaws: Depressed. Bonds: Rich, Slave, In love. Occupation: Performer

Voice: Can't modulate volume

Attributes [hide]

Theodoric Kenley, Male Human Monk 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 12 (+1)13 (+1) 15 (+2)12 (+1)
Skills Investigation +3, Stealth +1
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 200 gp.


Social Check DCs


John Norton, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'6". He wears dark leathers with embroidery. His red hair is singed and shortened. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He has a habit of throwing himself into exceedingly dangerous situations.

History: John was born in the south. At a young age he loved to build and create. A gypsy cursed him at a young age, leading to his ugly appearance. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To prove his worth to the world; and meet up once more with his childhood friend

Ideals: Persistence. Flaws: Ugly, Selfish, Impulsive. Bonds: Adventurer. Occupation: Weaver

Voice: Voice breaks

Attributes [hide]

John Norton, Male Human Commoner 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 19 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 16 (+3)15 (+2) 14 (+2)13 (+1)
Skills Athletics +4, Nature +4
Senses Passive Perception 12
Languages Common, Goblin, Halfling
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4

Possessions: 300 gp. Silver-plated steel longsword with jet jewel in hilt (800 gp). Large well-done wool tapestry (300 gp).


Social Check DCs

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